JeromeEippers / AnimationTechLinks
The source code for the www.youtube.com/@JeromeEippers channel
☆56Updated 3 weeks ago
Alternatives and similar repositories for AnimationTech
Users that are interested in AnimationTech are comparing it to the libraries listed below
Sorting:
- A JupyterLab library to quickly display 3d character animations☆17Updated 6 months ago
- Implementation of "Compressed Skinning for Facial Blendshapes", SIGGRAPH 2024☆38Updated last year
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆19Updated last month
- Sample code for the Siggraph Asia 2023 Technical Communications paper - Robust Skin Weights Transfer via Weight Inpainting☆114Updated last year
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- Align the z-axis of all joints in the forward direction in Maya☆11Updated 3 years ago
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆125Updated 2 years ago
- Retargeting of the Motorica Dance dataset onto a common skeleton☆36Updated last week
- ☆58Updated 5 years ago
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆57Updated last week
- Data structures and utilities for skeleton animations.☆44Updated last month
- Retargeting of the ZeroEGGs dataset onto a common character☆37Updated last week
- Fast and Deep Facial Deformations☆86Updated 2 years ago
- ☆99Updated 2 years ago
- Creating animation sequences between sparse key frames using motion phase features.☆200Updated last year
- solving Inverse kinematic of whole human body chain with FABRIK☆54Updated 3 years ago
- A neural-network-based generative model for video-game characters animations☆143Updated 2 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- Maya plugin for SMPL model integration☆27Updated 2 years ago
- Character Animation Tools for Python.☆241Updated last year
- Machine Learning system and deformer for character deformations☆135Updated 3 years ago
- Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine l…☆24Updated 2 years ago
- Example code for the technique described in the paper "Rig Inversion by Training a Differentiable Rig Function" published at SIGGRAPH Asi…☆92Updated 6 months ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆34Updated 5 years ago
- An implementation of components of the IK Rig as described by Alexander Bereznyak☆124Updated 6 years ago
- Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆25Updated last year
- Read, write, edit and create .bvh files with hierarchical 3D transforms☆58Updated 3 weeks ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆95Updated 4 years ago
- 📖 Paper: Robust Motion In-betweening 🏃☆75Updated last year
- A library of functions for common tasks in Autodesk Motionbuilder.☆106Updated last year