JeromeEippers / AnimationTechLinks
The source code for the www.youtube.com/@JeromeEippers channel
☆65Updated 2 months ago
Alternatives and similar repositories for AnimationTech
Users that are interested in AnimationTech are comparing it to the libraries listed below
Sorting:
- A JupyterLab library to quickly display 3d character animations☆19Updated 2 months ago
- Implementation of "Compressed Skinning for Facial Blendshapes", SIGGRAPH 2024☆43Updated last year
- Bare-bones Motion Matching implementation using Python☆31Updated 4 months ago
- Animation retarget script for Motionbuilder☆25Updated 14 years ago
- Retargeting of the Motorica Dance dataset onto a common skeleton☆38Updated 4 months ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆19Updated 7 months ago
- Sample code for the Siggraph Asia 2023 Technical Communications paper - Robust Skin Weights Transfer via Weight Inpainting☆121Updated last year
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆128Updated 3 years ago
- Creating animation sequences between sparse key frames using motion phase features.☆205Updated last year
- Align the z-axis of all joints in the forward direction in Maya☆11Updated 4 years ago
- solving Inverse kinematic of whole human body chain with FABRIK☆56Updated 4 years ago
- Retargeting of the ZeroEGGs dataset onto a common character☆40Updated 4 months ago
- ☆104Updated 2 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆58Updated 2 years ago
- Example code for the technique described in the paper "Rig Inversion by Training a Differentiable Rig Function" published at SIGGRAPH Asi…☆94Updated 11 months ago
- Data structures and utilities for skeleton animations.☆45Updated 7 months ago
- ☆58Updated 6 years ago
- Fast and Deep Facial Deformations☆86Updated 2 years ago
- Maya plugin for SMPL model integration☆31Updated 2 years ago
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆87Updated 4 months ago
- A neural-network-based generative model for video-game characters animations☆149Updated 3 years ago
- An example raylib python application for viewing animation on the Geno character☆41Updated 4 months ago
- Source code for the article Propagating Velocities through Animation Systems☆39Updated 2 years ago
- An implementation of components of the IK Rig as described by Alexander Bereznyak☆125Updated 6 years ago
- Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine l…☆24Updated 2 years ago
- Character Animation Tools for Python.☆260Updated 2 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆34Updated 5 years ago
- Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆28Updated last year
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Updated 6 years ago
- ☆17Updated last year