non-void / VirtualBones
☆127Updated 2 years ago
Alternatives and similar repositories for VirtualBones:
Users that are interested in VirtualBones are comparing it to the libraries listed below
- Code for paper "A Repulsive Force Unit for Garment Collision Handling in Neural Networks"☆35Updated 2 years ago
- ☆36Updated 2 years ago
- ☆109Updated last year
- ☆62Updated 2 years ago
- Code for CVPR2023 paper "HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics"☆167Updated 5 months ago
- A novel manifold-aware transfomer architecture for predicting garment dynamics on unseen geometries [EUROGRAPHICS 2024]☆31Updated 8 months ago
- A hair strand rendering tool using the Dear ImGui.☆64Updated 5 months ago
- Implementation of SIGGRAPH AISA 2023 paper "A Locality-Based Neural Solver for Optical Motion Capture"☆44Updated 8 months ago
- ☆88Updated last year
- ☆192Updated 2 years ago
- ☆57Updated 2 years ago
- Code for PERGAMO, a two step approach to learn deformable models☆41Updated 9 months ago
- Simulated garment dataset for virtual try-on☆63Updated 2 years ago
- Learning-Based Animation of Clothing for Virtual Try-On☆61Updated 2 years ago
- ☆18Updated 3 years ago
- A single view or sparse multi-view based hair modeling tool to help artist produce hair assets quickly!☆31Updated 5 years ago
- Offical repo of "Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild"☆62Updated last year
- The official repository for the paper "RSMT: Real-time Stylized Motion Transition for Characters".☆113Updated last year
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆93Updated 4 years ago
- Collection of Cloth Simulation Papers.☆55Updated last year
- ☆21Updated 2 years ago
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆40Updated last month
- Creating and adjusting a 3D garment shape to a variety of 3D scanned poses☆25Updated 3 years ago
- This repo contains codes for SIGGRAPH Asia 2022 paper "Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester".☆24Updated 2 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆67Updated 4 years ago
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆117Updated 2 years ago
- Code for SIGGRAPH2024 paper "ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulations"☆72Updated last month
- MPI-IS Mesh Processing Library☆30Updated 3 years ago
- Code for SIGGRAPH ASIA 2022 paper "Morig: Motion-Aware Rigging of Character Meshes from Point Clouds"☆97Updated last month
- FFHQ-UV-Intrinstics: A dataset containing intrinsic face decomposition for 10k subjects of FFHQ-UV☆38Updated 9 months ago