wbhu / Tri-MipRFLinks
[ICCV'23 Oral, Best Paper Finalist]Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields
☆456Updated last year
Alternatives and similar repositories for Tri-MipRF
Users that are interested in Tri-MipRF are comparing it to the libraries listed below
Sorting:
- daily update NeRF releated paper on arxiv☆205Updated this week
- Official code for CVPR 2023 Paper, HexPlane: A Fast Representation for Dynamic Scenes☆299Updated last year
- Differential Gaussian Rasterization with Depth forward and backward functionality☆178Updated last year
- This is the official code release for SPARF: Neural Radiance Fields from Sparse and Noisy Poses [CVPR 2023-Highlight]☆303Updated 4 months ago
- A modular differential gaussian rasterization library.☆204Updated last year
- An extension to official diff-gaussian-rasterization with forward and backward depth pass☆211Updated last year
- Differentiable gaussian rasterization with depth, alpha, normal map and extra per-Gaussian attributes, also support camera pose gradient☆288Updated 11 months ago
- PET-NeuS: Positional Encoding Tri-Planes for Neural Surfaces (CVPR 2023)☆274Updated last year
- ☆393Updated last year
- ☆517Updated last year
- (CVPR 2023) NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior☆401Updated 2 years ago
- [ICCV 2023] SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis☆290Updated 3 weeks ago
- A re-implementation of mip-NeRF in PyTorch☆155Updated 3 years ago
- Unofficial pytorch-lightning implement of Mip-NeRF☆284Updated 2 years ago
- An unofficial pytorch implementation of BakedSDF☆204Updated 2 years ago
- [ ICLR 2023 Spotlight ] Pytorch implementation for "Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstruction"☆410Updated last year
- Dense Depth Priors for Neural Radiance Fields from Sparse Input Views☆396Updated 2 years ago
- Official implementation of "Mesh-Based Adapting and Modification of Gaussian Splatting"☆475Updated 8 months ago
- Code for our CVPR'23 paper - "PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices"☆452Updated 2 years ago
- An algorithm for reconstructing the radiance field of a dynamic scene from a casually-captured video.☆236Updated last year
- A pure pytorch implementation of 3D gaussian Splatting☆411Updated last month
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆369Updated last year
- ☆456Updated last year
- Official implementation for Tetra-NeRF paper - NeRF represented as triangulation of input point cloud.☆291Updated 2 weeks ago
- [ECCV 2024]"FSGS: Real-Time Few-Shot View Synthesis using Gaussian Splatting", Zehao Zhu*, Zhiwen Fan*, Yifan Jiang, Zhangyang Wang☆502Updated last year
- SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse views☆345Updated last year
- [NeurIPS 2024]GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction☆419Updated 11 months ago
- ☆268Updated last year
- Human Performance Modeling and Rendering via Neural Animated Mesh (Published in SIGGRAPH Asia 2022)☆387Updated 2 years ago
- ☆217Updated 2 years ago