bbrument / RNb-NeuSLinks
RNb-NeuS: Reflectance and Normal-based Multi-view 3D Reconstruction.
☆56Updated last month
Alternatives and similar repositories for RNb-NeuS
Users that are interested in RNb-NeuS are comparing it to the libraries listed below
Sorting:
- RaNeuS☆77Updated last year
- [CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"☆189Updated 9 months ago
- My Modification to vanilla 3D Gaussians☆125Updated last year
- NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction (CVPR 2023)☆93Updated 2 years ago
- an unofficial implementation of the paper "2D Gaussian Splatting for Geometrically Accurate Radiance Fields".☆22Updated last year
- Differentiable Point-based Inverse Rendering [CVPR2024]☆53Updated last year
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆66Updated 5 months ago
- An unofficial implementation of absGS☆118Updated last year
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆54Updated last year
- Implicit Differentiable Render with Neural Environment Lighting☆79Updated 2 years ago
- (I3D 2025) Normal-guided Detail-Preserving Neural Implicit Function for High-Fidelity 3D Surface Reconstruction [Proceedings of the ACM i…☆19Updated 7 months ago
- Official code release accompanying the paper - "ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields"☆69Updated 2 years ago
- Official implimentation for EVA-Gaussian: 3D Gaussian-Based Real-time Human Novel View Synthesis Under Diverse Camera Settings☆50Updated last year
- ☆117Updated 2 years ago
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆46Updated last year
- Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections (CVPR 2023)☆63Updated 2 years ago
- ☆74Updated 11 months ago
- Recovering Fine Details for Neural Implicit Surface Reconstruction (WACV2023)☆50Updated 3 years ago
- GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields☆83Updated 2 years ago
- ☆71Updated last year
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆85Updated last year
- ☆26Updated last week
- ☆70Updated last year
- This is the code for "NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects".☆63Updated 2 years ago
- [CVPR'2023]: Towards Better Gradient Consistency for Neural Signed Distance Functions via Level Set Alignment☆52Updated 2 years ago
- [AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views☆84Updated last year
- ⚡Accelerated nerfstudio implementation of 😈 BAD-NeRF (CVPR 2023). Train a scene from blurry images in minutes!☆19Updated 10 months ago
- ☆53Updated last year
- Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and norm…☆58Updated last month
- Code release for CVPR'23 paper - "Sphere-Guided Training of Neural Implicit Surfaces"☆81Updated 2 years ago