tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~1000 LoC)
☆114Feb 9, 2026Updated 6 months ago
Alternatives and similar repositories for bc_crunch
Users that are interested in bc_crunch are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Data Inheritance proto☆93Apr 3, 2026Updated 4 months ago
- SH for HLSL 2021☆245Mar 1, 2025Updated last year
- ☆112Jun 27, 2026Updated last month
- A cleaned up version of the Sponza glTF.☆32Feb 7, 2026Updated 6 months ago
- Nearly Exhaustive BC7 compressor☆28Nov 20, 2022Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆244Jul 4, 2022Updated 4 years ago
- Fast O(1) offset allocator with minimal fragmentation☆1,055Apr 30, 2024Updated 2 years ago
- RDO BC1-7 GPU texture encoders☆274Jul 31, 2026Updated last week
- Fast O(1) offset allocator with minimal fragmentation. Single C-Header library version.☆36Dec 24, 2025Updated 7 months ago
- 2D rectangular bin packing with option for item removal☆127Sep 10, 2024Updated last year
- Single-header dependency-free BVH construction and traversal library.☆1,162Jul 28, 2026Updated 2 weeks ago
- A tool to display how texture information is distributed between mips, using a Laplacian Pyramid☆71Dec 15, 2025Updated 7 months ago
- Single source file FBX loader☆1,364Aug 4, 2026Updated last week
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆438Feb 2, 2026Updated 6 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Nimble bidirectional text stack for UIs☆436Jun 21, 2026Updated last month
- continuous level of detail mesh library☆325Nov 11, 2025Updated 9 months ago
- A single-header C/C++ library for parsing and evaluation of arithmetic expressions☆12Dec 30, 2021Updated 4 years ago
- Betsy GPU compressor☆384Nov 10, 2022Updated 3 years ago
- The little FFT library☆20Jan 8, 2026Updated 7 months ago
- A High Quality SIMD BC1 Encoder☆131Nov 9, 2022Updated 3 years ago
- Misc libraries☆16Aug 3, 2026Updated last week
- Mini Spin-X Library☆53Jun 19, 2026Updated last month
- Ultra-low-complexity MDCT Audio Codec☆33Oct 7, 2025Updated 10 months ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- A snapshot of our vulkan backend code☆334Nov 19, 2024Updated last year
- Modern RHI☆110Updated this week
- Framework for game-like applications☆14Jul 16, 2025Updated last year
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆182Jan 28, 2026Updated 6 months ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆71Updated this week
- demote_tracker is a commandline utility to visualize demoted graphics card memory☆45Jun 30, 2026Updated last month
- Adobe's reference implementation of the OpenPBR BSDF☆401Updated this week
- Reference code for the Slug Algorithm.☆1,500Apr 15, 2026Updated 3 months ago
- Fast, high-quality texture compression library for many formats☆52Jun 23, 2022Updated 4 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆97Sep 29, 2019Updated 6 years ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆376Jul 20, 2026Updated 3 weeks ago
- A cool-headed display transform☆450Feb 22, 2023Updated 3 years ago
- Testing various FBX file format parsing libraries☆63May 5, 2025Updated last year
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆78Apr 25, 2024Updated 2 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆62Dec 7, 2025Updated 8 months ago
- Partitioned top level acceleration structure sample☆18May 4, 2026Updated 3 months ago