mchenwang / PupilOptixLabLinks
OptiX ray tracing toy framework
☆12Updated last year
Alternatives and similar repositories for PupilOptixLab
Users that are interested in PupilOptixLab are comparing it to the libraries listed below
Sorting:
- Mitsuba renderer(modified for CMake compilation).☆21Updated 3 years ago
- ☆62Updated 2 weeks ago
- Implementation for Interactive Monte Carlo Denoising using Affinity of Neural Features☆10Updated 3 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆29Updated last month
- Datasets and benchmarks for neural Monte Carlo denoising.☆18Updated last year
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated last year
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆42Updated last year
- ☆13Updated 2 years ago
- ☆54Updated 4 years ago
- ☆21Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated last year
- Research Oriented Physically Based Renderer☆69Updated 4 months ago
- implementation of nori the raytracer☆10Updated 5 years ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆24Updated 9 months ago
- ReSTIR-GI implementation in Mitsuba3☆16Updated last year
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆61Updated 4 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated 10 months ago
- ☆16Updated 10 months ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆17Updated 9 months ago
- Graphics toolkits☆32Updated last week
- Codes of Chi-squared Progressive Photon Mapping☆27Updated 4 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated last year
- EMCA: Explorer of Monte Carlo based Algorithms☆12Updated 3 years ago
- CUDA Spatiotemporal Variance-Guided Filtering (SVGF) Path Tracing Denoiser [2022]☆12Updated last year
- ☆11Updated last year
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆69Updated 3 years ago
- GPU Physically Based Renderer (CUDA Base) [2022]☆22Updated last year
- A simple interactive ray-tracing renderer.☆46Updated 7 months ago
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆70Updated 5 years ago