mchenwang / PupilOptixLab
OptiX ray tracing toy framework
☆12Updated 11 months ago
Alternatives and similar repositories for PupilOptixLab:
Users that are interested in PupilOptixLab are comparing it to the libraries listed below
- Mitsuba renderer(modified for CMake compilation).☆20Updated 2 years ago
- ☆56Updated last month
- Implementation for Interactive Monte Carlo Denoising using Affinity of Neural Features☆10Updated 3 years ago
- ☆12Updated 2 years ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆23Updated 6 months ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated 11 months ago
- Datasets and benchmarks for neural Monte Carlo denoising.☆16Updated 11 months ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated 7 months ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated last year
- Research Oriented Physically Based Renderer☆63Updated 3 weeks ago
- EMCA: Explorer of Monte Carlo based Algorithms☆12Updated 3 years ago
- ReSTIR-GI implementation in Mitsuba3☆16Updated last year
- ☆14Updated 7 months ago
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆41Updated 11 months ago
- Codes of Chi-squared Progressive Photon Mapping☆28Updated 4 years ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆16Updated 6 months ago
- implementation of nori the raytracer☆10Updated 5 years ago
- ☆54Updated 4 years ago
- ☆19Updated last year
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆37Updated 4 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆56Updated 9 months ago
- ReSTIR implemented using OptiX.☆13Updated 3 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆23Updated 7 months ago
- a naive implementation of neural radiance caching ( •̀ ω •́ )✧☆18Updated last year
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- CUDA Spatiotemporal Variance-Guided Filtering (SVGF) Path Tracing Denoiser [2022]☆12Updated last year
- ☆18Updated last year
- single file, pbrt style, educational ray tracing renderer🖼️☆40Updated last year
- ☆14Updated last year
- Graphics toolkits☆28Updated 2 weeks ago