Andarael / resurfacingLinks
This project demonstrates the use of GPU mesh shaders to enhance object surfaces in real-time. The application is written in C++ and GLSL, utilizing the Vulkan API.
☆12Updated 6 months ago
Alternatives and similar repositories for resurfacing
Users that are interested in resurfacing are comparing it to the libraries listed below
Sorting:
- Research oriented GPU offline renderer☆16Updated 2 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated 2 months ago
- An example implementation of OpenPBR in a WebGL pathtracer☆61Updated 4 months ago
- Tangent space normal map blending via quaternion rotation☆30Updated 8 years ago
- ☆79Updated last year
- ☆66Updated 2 years ago
- CUDA Toy Offline Renderer☆37Updated this week
- NVIDIA RTX Character Rendering SDK☆75Updated last month
- Implementation of "Single-pass stratified importance resampling"☆31Updated 3 years ago
- ☆17Updated 4 years ago
- A Low-Dimensional Function Space for Efficient Spectral Upsampling☆27Updated 2 years ago
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆97Updated last month
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆64Updated 4 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- pbrt-v4 render engine/exporter for Blender☆41Updated 6 months ago
- ☆13Updated last year
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Updated 3 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- Experimental OpenUSD based standalone application using glfw3 and imgui☆19Updated this week
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 10 months ago
- ☆20Updated 9 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated 2 weeks ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Updated last year
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆23Updated 9 months ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- Global Illumination using Spherical Harmonics☆86Updated 4 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆23Updated 5 years ago