nrtaylor / CubicSplineClosestPoint
Classes that demonstrate how to use Sturm's Theroem for root finding to solve the 5th degree polynomial required to project a 3D point to the closest point on a set of cubic Bézier splines.
☆29Updated 6 years ago
Alternatives and similar repositories for CubicSplineClosestPoint:
Users that are interested in CubicSplineClosestPoint are comparing it to the libraries listed below
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 7 years ago
- 2D/3D C++ library focusing on mesh processing☆27Updated 9 years ago
- vGizmo3D - a virtual GIZMO 3D object manipulator / orientator, via mouse, with pan & dolly/zoom features☆56Updated 3 weeks ago
- Invk - Inverse Kinematics Library with Quaternions☆28Updated 5 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆54Updated 6 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated 5 months ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- A Simple and flexible half edge data structure☆16Updated 3 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆39Updated 4 years ago
- 3D B-Spline renderer written in C++ using Qt, OpenGL and Eigen☆25Updated 5 months ago
- A Shoemake Arcball camera in C++☆28Updated last year
- GenericParameters is a C++ header-only library to define generic parameters which store additional information like the parameter type, m…☆26Updated last year
- ☆28Updated 4 years ago
- OpenGL SPH fluid simulation and rendering☆25Updated 3 months ago
- Dual Marching Cubes Implementation in C++☆64Updated 4 years ago
- Instanced rendering of massive CAD models using shape matching☆19Updated 4 years ago
- A generic, modern and extensible numerical toolkit following the syntax and functionality of the GLSL shading language, but it packed wit…☆16Updated 8 months ago
- A public domain/MIT header-only marching cube implementation in C++ without anything fancy.☆41Updated last year
- found and rescued from code.google.com☆70Updated 8 years ago
- Library for BSDF, BRDF, and BTDF☆28Updated 4 months ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- Signed Distance Function from triangle mesh.☆92Updated 6 years ago
- The visilib project aims to provide an efficient and robust C++ library for exact visibility computation in 3D.☆18Updated 3 weeks ago
- Simple C++ OpenGL wrapper optimized for 2d/3d NPR rendering☆10Updated 10 months ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- ☆21Updated 6 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago