nixonyh / GPUClothSimulationInUnityLinks
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
☆170Updated 2 years ago
Alternatives and similar repositories for GPUClothSimulationInUnity
Users that are interested in GPUClothSimulationInUnity are comparing it to the libraries listed below
Sorting:
- GPU Mass-Spring Simulation Cloth in Unity☆185Updated 5 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆139Updated last year
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆94Updated 6 months ago
- Shallow Water Equation created using CustomRenderTexture in Unity3d☆74Updated 5 years ago
- Implement Marschner Shading Model In Unity☆140Updated 5 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆182Updated last year
- Two tools for Unity to deal with spherical harmonics☆156Updated 5 years ago
- Position based dynamics in Unity☆325Updated 3 years ago
- ☆226Updated last year
- Simple DXR powered PathTracer in Unity☆56Updated 6 years ago
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆75Updated 3 years ago
- Bloom using FFT to accelerate convolution, with Unity URP☆122Updated 2 years ago
- raymarching experiment in unity☆89Updated 6 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆110Updated last year
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40Updated 9 years ago
- Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.☆125Updated 7 years ago
- Custom skinned mesh renderer in Unity☆37Updated 4 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆95Updated 5 years ago
- An experimental implementation of smoothed-particle hydrodynamics (SPH) on Unity.☆69Updated 8 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- 💎 Approximated crystal caustics effect in Unity.☆75Updated 5 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆78Updated 5 years ago
- Graphics Experiment - FFT Ocean Water Simulation☆52Updated 6 years ago
- 3D fluid simulation on the in Unity☆299Updated 3 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆114Updated last year
- Real-time global illumination using screen-space information for Unity HDRP☆141Updated 11 months ago
- Cloth Simulation by Position Based Dynamics + Unity Job System☆121Updated 4 years ago
- Raytracing by compute shader in unity☆118Updated last month
- A signed distance function generator running inside Unity☆138Updated 7 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 7 years ago