zalo / libfive-unityLinks
A CSharp wrapper for libfive with Unity bindings
☆106Updated 4 years ago
Alternatives and similar repositories for libfive-unity
Users that are interested in libfive-unity are comparing it to the libraries listed below
Sorting:
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆89Updated 7 years ago
- Voronoi mesh generator☆89Updated 2 years ago
- NURBS spline/surface library for Unity☆163Updated 2 years ago
- A 2D Deformable body simulation in Unity using FEM☆154Updated 3 years ago
- Examples of how to draw a procedural triangle in Unity3D☆62Updated 2 years ago
- Vector field library using discrete exterior culclus☆78Updated 2 years ago
- Spatial Hashing Algorithm with GPU Acceleration☆107Updated 6 years ago
- Raymarching x Rigidbody interaction example.☆64Updated 9 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 2 years ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆111Updated 6 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- Primitive mesh builder for Unity.☆119Updated 4 years ago
- CGALDotNet examples in Unity☆71Updated 3 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆57Updated 6 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆95Updated 11 months ago
- Biplanar mapping shader for Unity☆107Updated 4 years ago
- Mass spring system implemented using compute shaders in Unity.☆41Updated 8 years ago
- ☆84Updated 8 years ago
- L-Systems in Unity☆100Updated last year
- Provides an oblique projection matrix for a camera.☆78Updated 7 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆137Updated 5 months ago
- Unity Raymarching Examples☆81Updated 7 years ago
- Import a MagicaVoxel project to Unity using the new VFX Graph☆82Updated 2 years ago
- ☆83Updated 5 years ago
- 💎 Approximated crystal caustics effect in Unity.☆75Updated 5 years ago
- A pre-calculated Portal visibility system for Unity.☆143Updated 6 years ago
- Unity implementation of Real-time procedural volumetric fire.☆62Updated 9 years ago
- Node-based tool for procedurally generating geometry in Unity inspired by Blender Geometry Nodes☆51Updated 3 years ago
- Unity sample: Loading data from unmanaged memory to a GPU buffer.☆57Updated 4 years ago
- Tubular mesh (tube shape along a curve without torsion) builder for Unity.☆50Updated 8 years ago