networknext / sdk
☆106Updated this week
Related projects: ⓘ
- Multiplatform multithreaded context swapping fiber based job system.☆156Updated 7 years ago
- Lessons learnt from hunting jitter issues☆60Updated 6 years ago
- Multi-Threaded Job System using Fibers☆166Updated 2 years ago
- ☆82Updated 7 years ago
- String ID library & debugging tools☆44Updated 8 months ago
- Gaffer's Network compression challenge☆95Updated 9 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆113Updated 6 years ago
- Blog posts☆127Updated 7 years ago
- Decks and notes from previous presentations I've done☆54Updated 9 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 12 years ago
- A collection of interoperable minimalistic C libraries☆136Updated 4 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆66Updated 7 years ago
- Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, pad…☆67Updated 3 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆106Updated last year
- Bounding Halfspace Hierarchy☆125Updated 5 years ago
- ☆127Updated 4 years ago
- Game Engine☆126Updated 5 years ago
- ☆97Updated this week
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆110Updated 7 years ago
- Memory Tracing Software☆22Updated 8 years ago
- A juicy feature-packed debug menu intended for games.☆162Updated 3 years ago
- Nebula Trifid☆69Updated 10 months ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆81Updated 5 years ago
- An abstract graphics API library☆123Updated 5 years ago
- C++11 lock-free job queue☆82Updated 8 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆152Updated last year
- Data-oriented networking playground for the reliable UDP transports☆103Updated 7 months ago
- ☆51Updated 5 months ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆183Updated 5 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆37Updated 7 years ago