netolcc06 / BabyRayTracer
Basic ray tracer implementation based on Peter Shirley's book ''Ray Tracing in one weekend".
☆9Updated 4 years ago
Alternatives and similar repositories for BabyRayTracer:
Users that are interested in BabyRayTracer are comparing it to the libraries listed below
- ☆24Updated 10 years ago
- cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn☆19Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book☆11Updated 8 years ago
- Real Time Reflections in OpenGL using screen space techniques☆38Updated 12 years ago
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆20Updated 8 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 4 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- The code in this tutorial implements a BVH acceleration structure☆77Updated 4 years ago
- ☆18Updated 6 years ago
- PhotonMapper☆48Updated 10 years ago
- 3D painting tool☆38Updated 11 years ago
- ☆12Updated 7 years ago
- A Small Volumetric Path Tracer☆46Updated 9 years ago
- CMU 15-462/662 Assignment 3: A Mini-Path Tracer☆27Updated 8 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 9 years ago
- 教育意义;基于物理的渲染器;闲着没事造轮子☆23Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Viewer for BSDF, BRDF, and BTDF☆58Updated last year
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆66Updated 4 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 2 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 7 years ago
- Library for BSDF, BRDF, and BTDF☆29Updated 2 months ago
- Offline renderer used for my blog posts☆103Updated 6 years ago