nceruchalu / ray_tracer
A CUDA-implementation of a Realtime Ray Tracer
☆11Updated 11 years ago
Alternatives and similar repositories for ray_tracer
Users that are interested in ray_tracer are comparing it to the libraries listed below
Sorting:
- Speed of light ray-tracer☆23Updated 7 years ago
- Easy, simple path trace renderer.☆57Updated 3 months ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Rayground is a web-based framework for rapid prototyping of algorithms based on the ray tracing paradigm.☆30Updated 3 years ago
- Vulkan Render Engine☆16Updated 4 months ago
- ☆18Updated 6 years ago
- A micro packet ray tracer☆14Updated 7 years ago
- Physically-based Clock in JS☆21Updated 8 years ago
- An offline, physically-based pathtracing renderer☆11Updated 4 years ago
- The code in this tutorial implements a BVH acceleration structure☆78Updated 5 years ago
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆40Updated 11 years ago
- Incompressible Smoothed Particle Hydrodynamics and Applications☆27Updated 10 years ago
- A simple OpenCL / OpenGL fluid simulation and renderer☆26Updated 5 years ago
- Fast Fourier Transform using the Vulkan API☆34Updated 4 years ago
- GPU Fluid Simulation with Volumetric Rendering☆111Updated 7 years ago
- An attempt at a convolutional neural network for denoising incomplete path tracing renders using Feature Pyramid Networks of Lin et al. (…☆10Updated 7 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 6 years ago
- DeskVOX is a real-time visualization tool for 3D data sets like image stacks from CT or MRI scanners, or confocal microscopes. It has an …☆20Updated last month
- Something called geometry☆26Updated 3 weeks ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 10 years ago
- Photorealistic physically-based renderer☆44Updated 8 years ago
- simple water simulation on the GPU☆48Updated 11 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆83Updated 9 months ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 8 years ago
- Self advection, external force and pressure solve to a velocity field represented by a MaC grid.☆134Updated 6 years ago
- Simple voxelizer make use of CPU SIMD units☆2Updated 4 years ago
- A CPU-based Monte Carlo ray tracer using photon mapping. Implemented in C++.☆13Updated 4 years ago
- Smallest possible C/++ GLSL framework (~550B) for demo-coding.☆24Updated 8 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago