naalit / wasm-vk
Run WebAssembly code on the GPU with Vulkan!
☆45Updated 5 years ago
Alternatives and similar repositories for wasm-vk:
Users that are interested in wasm-vk are comparing it to the libraries listed below
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆28Updated last year
- Rust MikkTSpace implementation☆33Updated 8 months ago
- Compile your WebAssembly programs into SPIR-V shaders☆53Updated last year
- A draft proposal for spawning threads in WebAssembly☆60Updated 2 months ago
- VsCode Syntax highlight for WGSL files☆85Updated last year
- Neat 3D math and graphics library☆32Updated last year
- shadertoy.com shaders ported to Rust-GPU☆144Updated 3 weeks ago
- Rendiation Rendering Framework☆63Updated last week
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Cross-platform compute shader engine☆128Updated last month
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆99Updated 2 months ago
- Vector operations for WebAssembly☆49Updated last year
- Tiny ECS library in Rust☆70Updated 3 years ago
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆61Updated 4 months ago
- 🦀 Minimal SPIR-V reflection library.☆42Updated 4 months ago
- Vulkan-lite GPU API☆89Updated 10 months ago
- A WebIDL parser written in Rust.☆33Updated 9 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆46Updated 3 years ago
- 2D Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) simulation in Rust with WASM + WebGL☆52Updated last year
- Accelerated offscreen graphics for WebGL☆177Updated last month
- ☆19Updated 4 years ago
- Safe Rust wrapper around SPIRV-Cross☆87Updated last year
- Blog for the gfx-rs project☆16Updated last year
- Selective Rust wrapper for OpenSubdiv.☆19Updated 2 years ago
- Rust Graphics meetups☆68Updated 3 years ago
- WebGPU on WebGL 2☆11Updated 5 years ago
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆65Updated 4 years ago
- Bare metal wrapper for modern OpenGL 4.5+☆54Updated 3 years ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago