naalit / wasm-vkLinks
Run WebAssembly code on the GPU with Vulkan!
β48Updated 6 years ago
Alternatives and similar repositories for wasm-vk
Users that are interested in wasm-vk are comparing it to the libraries listed below
Sorting:
- π Wrapper crate for SPIRV-Tools π¦β28Updated last year
- Rust MikkTSpace implementationβ35Updated last year
- Implementation of PBR using wgpu-rsβ80Updated 4 years ago
- Generate SPIR-V bytecode from an operation graphβ71Updated 5 years ago
- SPIR-πΉ: shader-focused IR to target, transform and translate from π¦β102Updated last year
- MPM physics simulation in Rustβ44Updated last year
- Vector operations for WebAssemblyβ51Updated 3 months ago
- Accelerated offscreen graphics for WebGLβ182Updated last month
- "cross shade" meta shading language and compilerβ39Updated 7 years ago
- Experimental type-safe geometric algebra for Rustβ58Updated 2 years ago
- Mozillaβs fork of Google ANGLE, repackaged as a Rust crateβ48Updated 3 weeks ago
- GLSL parser for Rustβ199Updated 10 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.β50Updated 4 years ago
- Bare metal wrapper for modern OpenGL 4.5+β55Updated 4 years ago
- π Statically linked MoltenVK for Vulkan on Mac using Ash π¦β106Updated last year
- Rust crate to generate GLSL structs with explicitly-initialized padding bytesβ76Updated 10 months ago
- Framework for playing around with rendering libraries in Rustβ28Updated 4 years ago
- Vulkan-lite GPU APIβ89Updated last year
- shadertoy.com shaders ported to Rust-GPUβ161Updated this week
- Rust Graphics meetupsβ69Updated 4 years ago
- Safe Rust wrapper around SPIRV-Crossβ87Updated 2 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.β34Updated last year
- Bindings for WebXRβ86Updated 10 months ago
- Vulkan-lite GPU APIβ32Updated last year
- VsCode Syntax highlight for WGSL filesβ90Updated last year
- A draft proposal for spawning threads in WebAssemblyβ79Updated 2 months ago
- Skeleton animation and IK crateβ39Updated 3 years ago
- Bulk memory operationsβ78Updated 4 years ago
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)β78Updated 5 years ago
- 2D Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) simulation in Rust with WASM + WebGLβ54Updated 2 years ago