naalit / wasm-vk
Run WebAssembly code on the GPU with Vulkan!
☆44Updated 5 years ago
Alternatives and similar repositories for wasm-vk:
Users that are interested in wasm-vk are comparing it to the libraries listed below
- shadertoy.com shaders ported to Rust-GPU☆68Updated 4 years ago
- Compile your WebAssembly programs into SPIR-V shaders☆53Updated last year
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆26Updated last year
- A simple path tracer built in Rust☆37Updated 2 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated last month
- SPIR-V for WebGPU documents (execution environment and more!)☆16Updated 4 years ago
- grr and rust-gpu pbr rendering☆28Updated 3 years ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Safe Rust wrapper around SPIRV-Cross☆87Updated last year
- 🦀 Minimal SPIR-V reflection library.☆42Updated 2 months ago
- A draft proposal for spawning threads in WebAssembly☆54Updated 3 weeks ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆46Updated 3 years ago
- "cross shade" meta shading language and compiler☆38Updated 6 years ago
- A glsl to spirv compiler☆20Updated 5 years ago
- Rust MikkTSpace implementation☆33Updated 7 months ago
- Rendiation Rendering Framework☆62Updated this week
- Experimental type-safe geometric algebra for Rust☆55Updated last year
- ☆24Updated last month
- Vulkan-lite GPU API☆89Updated 8 months ago
- Rust tools for the MagicaVoxel VOX file format.☆9Updated 3 years ago
- Rust Graphics meetups☆68Updated 3 years ago
- A WebIDL parser written in Rust.☆33Updated 7 months ago
- Bare metal wrapper for modern OpenGL 4.5+☆53Updated 3 years ago
- Monte Carlo path tracing implementation on Rust☆37Updated 6 years ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆63Updated 3 years ago
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆110Updated 2 months ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆37Updated 10 months ago
- high-quality anti-aliased vector graphics rendering on the GPU☆87Updated 2 years ago
- High performance, low level 2D path rasterization library in pure Rust.☆107Updated 2 months ago
- 2D Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) simulation in Rust with WASM + WebGL☆52Updated last year