Aandreba / wasm2spirvLinks
Compile your WebAssembly programs into SPIR-V shaders
☆57Updated 2 years ago
Alternatives and similar repositories for wasm2spirv
Users that are interested in wasm2spirv are comparing it to the libraries listed below
Sorting:
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆32Updated 7 months ago
- Contrast is a WebGPU based 2D render engine written in Rust☆82Updated 6 months ago
- 🛠Wrapper crate for SPIRV-Tools 🦀☆28Updated last year
- The Solid-State Register Allocator☆87Updated 3 years ago
- Vulkan-lite GPU API☆89Updated last year
- Signed distance field generator in pure Rust☆31Updated 3 years ago
- Physically based rendering in Rust☆37Updated last year
- High performance, low level 2D path rasterization library in pure Rust.☆126Updated 6 months ago
- Zig comptime using Rust proc macros☆50Updated last year
- Rust EDSL for shading languages☆94Updated 3 years ago
- shadertoy.com shaders ported to Rust-GPU☆161Updated 2 months ago
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆69Updated 3 months ago
- Task Orchestration Framework☆57Updated 2 years ago
- Borrowchecker in Zig☆116Updated 2 years ago
- Type-Safe Graphics Programming with Functional Shaders☆146Updated 3 weeks ago
- A small library built on top of naga that makes WGSL shaders smaller.☆19Updated last month
- a reference-counting cycle collection library in rust☆77Updated 2 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated last month
- ☆139Updated 10 months ago
- high-quality anti-aliased vector graphics rendering on the GPU☆91Updated 3 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆55Updated last month
- Experimental compiler-friendly ECS library☆21Updated 5 months ago
- Procedural macros for working with Vulkan shaders☆43Updated 2 months ago
- Simple profiler scopes for wgpu using timer queries☆122Updated last month
- lightweight zig game framework.☆14Updated 5 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆110Updated last year
- A high-quality fractal viewer☆71Updated 4 months ago
- Vulkan Compute program loader in Rust☆18Updated 2 years ago