Aandreba / wasm2spirv
Compile your WebAssembly programs into SPIR-V shaders
☆53Updated last year
Alternatives and similar repositories for wasm2spirv
Users that are interested in wasm2spirv are comparing it to the libraries listed below
Sorting:
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Experimental compiler-friendly ECS library☆18Updated last month
- A low-level gltf parser implemented on nanoserde☆35Updated 7 months ago
- A small library built on top of naga that makes WGSL shaders smaller.☆14Updated last month
- Physically based rendering in Rust☆37Updated 11 months ago
- Demo for the swash font library☆36Updated last year
- Contrast is a WebGPU based 2D render engine written in Rust☆77Updated 3 weeks ago
- Vulkan-lite GPU API☆89Updated 10 months ago
- Task Orchestration Framework☆58Updated last year
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆28Updated 3 weeks ago
- Signed distance field generator in pure Rust☆29Updated 2 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆47Updated this week
- A standalone code editor with syntax highlighting and themes.☆14Updated last year
- Rust Graphics meetups☆68Updated 3 years ago
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆106Updated 10 months ago
- 📜A simple 2D text renderer for wgpu📜☆107Updated last month
- Language Server for WGSL (WebGPU Shading Language)☆43Updated 8 months ago
- Macro assembler for Rust☆35Updated last year
- Zig comptime using Rust proc macros☆42Updated 11 months ago
- ☆13Updated 6 months ago
- ☆132Updated 3 months ago
- a generated entity component system 🦎☆109Updated 2 months ago
- Batteries included ECS library for rust with entity relations and much more☆84Updated last week
- High performance, low level 2D path rasterization library in pure Rust.☆113Updated last week
- Trivially run wasm applications and examples in the browser☆85Updated 11 months ago
- Procedural macros for working with Vulkan shaders☆42Updated 8 months ago
- Borrowchecker in Zig☆113Updated 2 years ago
- An integration to parse and render Lottie with Vello.☆109Updated this week
- A tweening library for Rust☆62Updated this week
- An implementation of the Piet render context using the GPU.☆35Updated last year