emilk / pgaLinks
Experimental type-safe geometric algebra for Rust
☆58Updated 2 years ago
Alternatives and similar repositories for pga
Users that are interested in pga are comparing it to the libraries listed below
Sorting:
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆29Updated last year
- A robust and generalized library for Geometric Algebra in Rust☆27Updated 3 weeks ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆103Updated last year
- Neat 3D math and graphics library☆37Updated 2 years ago
- Port of Jeremy Ong's SIMD-enabled projective geometric algebra library☆16Updated 5 years ago
- Compile your WebAssembly programs into SPIR-V shaders☆58Updated 2 years ago
- Conway-Hart Polyhedron Notation in Rust☆79Updated last week
- Arena allocator with scopes☆44Updated 2 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- An arbitrary-precision floating-point library in Rust☆47Updated 8 months ago
- "cross shade" meta shading language and compiler☆39Updated 7 years ago
- Generate SPIR-V bytecode from an operation graph☆72Updated 5 years ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆90Updated last year
- Contrast is a WebGPU based 2D render engine written in Rust☆83Updated 8 months ago
- A Rust library providing a stack-like memory allocator with double-ended allocation support.☆22Updated 4 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆50Updated 4 years ago
- Vulkan-lite GPU API☆89Updated last year
- Implementation of PBR using wgpu-rs☆80Updated 4 years ago
- HSLUV implementation in Rust☆29Updated 4 years ago
- GLSL parser for Rust☆199Updated 11 months ago
- The Solid-State Register Allocator☆89Updated 3 years ago
- Run WebAssembly code on the GPU with Vulkan!☆48Updated 6 years ago
- Rust EDSL for shading languages☆94Updated 3 years ago
- High performance, low level 2D path rasterization library in pure Rust.☆129Updated 8 months ago
- high-quality anti-aliased vector graphics rendering on the GPU☆91Updated 3 years ago
- Rust MikkTSpace implementation☆35Updated last year
- A Rust implementation of interval arithmetic (IEEE 1788)☆45Updated 11 months ago
- Physically based rendering in Rust☆37Updated last year
- Generate(d) custom libraries for geometric algebras☆54Updated last year
- A triangle mesh data structure including basic operations.☆95Updated last year