mtwoodard / hypVR-Ray
Hyperbolic VR using Raymarching
☆102Updated 5 years ago
Alternatives and similar repositories for hypVR-Ray:
Users that are interested in hypVR-Ray are comparing it to the libraries listed below
- Hyperbolic VR☆152Updated 7 years ago
- VR implementation of H^2 x E geometry☆44Updated 6 years ago
- Implementation of Physarum- Slime mold behaviour on Unity3D.☆89Updated 3 years ago
- Code for visualizing spherical, euclidean, and hyperbolic honeycombs in various ways☆49Updated last year
- Save PNG frames from Shadertoy☆58Updated last month
- About math, programming and procedural generation☆120Updated 2 years ago
- ☆88Updated 5 years ago
- Oisín: Wave Function Collapse for poetry☆246Updated 7 years ago
- A backup of all public WebGL fragment shaders that I have published on Shadertoy.☆38Updated 9 months ago
- Simple GUI for Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.☆54Updated 5 years ago
- Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.☆145Updated 4 months ago
- A browser implementation of StructureSynth with more primitives, non-uniform scaling of all primitives and object export for extrenal ren…☆59Updated 4 years ago
- ☆29Updated this week
- 4D hypercube for Vive☆118Updated 6 years ago
- Artificial chemistry game☆28Updated 5 years ago
- Render stuff in curved space☆19Updated 2 years ago
- ☆41Updated 7 years ago
- A WebGL simulation of gravitational lensing☆112Updated 6 years ago
- A javascript/webGL framework for cellular automata experiments☆52Updated 5 months ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆81Updated 4 years ago
- A Unity toolkit for making 4D games☆179Updated 5 months ago
- A tool to construct and explore polyhedra.☆202Updated 4 years ago
- Derived from https://github.com/Syntopia/Fragmentarium/☆356Updated last year
- ☆51Updated 3 years ago
- Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm☆67Updated 7 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆209Updated 5 years ago
- hexagonal grid relaxing☆139Updated 4 years ago
- Experiments with Polytopes☆21Updated 4 years ago
- A realtime fluid flow simulation on the GPU using WebGL☆143Updated 2 years ago
- A version of langton's ant with many ants that evolve their rule sets and compete for resources☆51Updated 5 years ago