mortennobel / RenderELinks
Simple render engine for OpenGL
☆63Updated 8 years ago
Alternatives and similar repositories for RenderE
Users that are interested in RenderE are comparing it to the libraries listed below
Sorting:
- OpenGL 4 Graphics Engine☆142Updated 9 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- OpenGL ES 3.0 Deferred Renderer☆144Updated 8 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Simple game engine for C++ 11 / OpenGL 3.x +☆54Updated 7 years ago
- Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.☆58Updated 11 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Open Source occlusion culling engine for 3D Scenes☆104Updated 11 years ago
- 3D Physics Engine.☆54Updated 9 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- 3D graphics engine using OpenGL☆66Updated 7 years ago
- et-engine☆68Updated 3 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Data driven game engine.☆166Updated 5 years ago
- My hobby project of learning graphics programming☆126Updated 2 years ago
- ☆141Updated 9 years ago
- Small C++14 render engine with dependencies☆46Updated 5 years ago
- Clustered shading on Android sample☆69Updated 8 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 8 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- A 2D game w/ 3D lighting written on top of a small structured 2D game engine☆77Updated 9 years ago
- Minimalistic image loader library for GL projects☆66Updated 7 years ago
- ☆30Updated 7 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆118Updated 2 years ago
- Cross-platform OpenGL and OpenGL ES samples (for Windows, Android, and Linux)☆18Updated 11 years ago
- Game Engine☆129Updated 6 years ago
- Source code for the light scattering sample☆98Updated 8 years ago
- Code-driven, simple and bloat-free GUI system.☆54Updated 5 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆40Updated 10 years ago