Lugdunum3D / glTF2-loader
[UNMAINTAINED] C++ glTF (2.0 only) loader
☆33Updated 6 years ago
Alternatives and similar repositories for glTF2-loader:
Users that are interested in glTF2-loader are comparing it to the libraries listed below
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- glTF 2.0 loader for C++14☆23Updated 7 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆80Updated 5 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 4 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- Graphics prototyping framework☆37Updated last year
- CSG library for C++, port of https://github.com/evanw/csg.js/☆102Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Linear-Speed Vertex Cache Optimization☆57Updated 7 years ago
- Relight is a lightmaping with global illumination & radiosity compuation library.☆17Updated 8 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.☆57Updated 11 years ago
- Playground for messing around with bgfx and friends☆57Updated 5 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- GLSL shader live-reloading☆71Updated 7 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- Ork - An OpenGL rendering kernel from Inria☆35Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- Clustered forward rendering demo with Vulkan☆56Updated 7 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- Vulkan integration/wrapper for Qt☆15Updated 8 years ago