Lugdunum3D / glTF2-loaderLinks
[UNMAINTAINED] C++ glTF (2.0 only) loader
☆33Updated 7 years ago
Alternatives and similar repositories for glTF2-loader
Users that are interested in glTF2-loader are comparing it to the libraries listed below
Sorting:
- SSE Frustum Culling Demo☆71Updated 3 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- et-engine☆68Updated 3 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- glTF 2.0 loader for C++14☆23Updated 8 years ago
- Graphics prototyping framework☆37Updated last year
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- GLSL shader live-reloading☆70Updated 8 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Demoscene graphics engine.☆59Updated 5 years ago
- #include <engine>☆40Updated 6 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Updated 6 months ago
- Subpixel Morphological AntiAliasing OpenGL/Vulkan demo☆79Updated 2 months ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆104Updated 8 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.☆57Updated 11 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 5 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago