Lugdunum3D / glTF2-loaderLinks
[UNMAINTAINED] C++ glTF (2.0 only) loader
☆33Updated 7 years ago
Alternatives and similar repositories for glTF2-loader
Users that are interested in glTF2-loader are comparing it to the libraries listed below
Sorting:
- glTF 2.0 loader for C++14☆23Updated 7 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- glTF Tutorials☆71Updated 8 years ago
- Ork - An OpenGL rendering kernel from Inria☆35Updated 7 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A Radiosity Implementation with Hemicubes and OpenGL☆19Updated 8 years ago
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆77Updated 8 months ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- ☆31Updated 7 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 5 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 2 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆102Updated 8 years ago
- Deferred PBR rendering engine for DirectX 11☆17Updated 7 years ago
- ☆56Updated 2 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Copy of Morten S. Mikkelsen tangent space code☆49Updated 9 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆82Updated 5 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 5 years ago
- Graphics prototyping framework☆37Updated last year
- GLSL shader live-reloading☆70Updated 7 years ago