Lugdunum3D / glTF2-loaderLinks
[UNMAINTAINED] C++ glTF (2.0 only) loader
☆34Updated 7 years ago
Alternatives and similar repositories for glTF2-loader
Users that are interested in glTF2-loader are comparing it to the libraries listed below
Sorting:
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 9 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- glTF 2.0 loader for C++14☆23Updated 8 years ago
- et-engine☆68Updated 4 years ago
- Graphics prototyping framework☆37Updated 3 weeks ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Updated last year
- CSG library for C++, port of https://github.com/evanw/csg.js/☆104Updated 8 years ago
- Subpixel Morphological AntiAliasing OpenGL/Vulkan demo☆78Updated last month
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 13 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 8 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- toy C++ Vulkan library☆49Updated 7 years ago
- #include <engine>☆40Updated 7 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- A Vulkan rendering engine☆30Updated 5 years ago
- Depth-of-field implemented with a summed area table☆48Updated 9 years ago
- ☆56Updated 3 years ago