AmplifyCreations / FXAA
FXAA Fast Approximate Anti-Aliasing
☆34Updated 11 months ago
Alternatives and similar repositories for FXAA
Users that are interested in FXAA are comparing it to the libraries listed below
Sorting:
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆55Updated last year
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆44Updated 2 years ago
- ☆55Updated 4 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- Baking run-time shaders into textures in Unity☆110Updated 5 years ago
- Lens flare image effect in Unity!☆32Updated 6 years ago
- Based by NvBlast,using Jobs system to improve performance☆60Updated 4 years ago
- Allows you to easily add new shader globals to the Timeline feature in unity 2017☆60Updated 4 years ago
- Node library for ShaderGraph☆34Updated 4 years ago
- ☆62Updated 5 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 5 months ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆51Updated 2 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆53Updated 7 years ago
- Just a sandbox for experimenting with the animation rigging package☆26Updated 5 years ago
- Dynamic Sky Sphere System☆68Updated 6 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 6 years ago
- Screen space global illumination implementation in Unity☆23Updated 3 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- Collection of HDRP (post-processing) lens flares for Unity☆34Updated 5 years ago
- ComputeShader implementation trails for Unity☆141Updated 8 months ago
- Material replacements for getting SpeedTree models to work on HDRP Terrain. Highly experimental.☆20Updated 6 years ago
- Vertex animation with C# Job System and new Mesh API☆111Updated 5 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆66Updated last year
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- Multiple Shaders for Unity URP☆18Updated 3 years ago
- custom procedural sky renderers for HDRP☆62Updated 11 months ago