Oryol extension module samples
☆83Jan 18, 2022Updated 4 years ago
Alternatives and similar repositories for oryol-samples
Users that are interested in oryol-samples are comparing it to the libraries listed below
Sorting:
- Asset exporter tools for Oryol engine☆10May 12, 2020Updated 5 years ago
- Dear Imgui wrapper module for Oryol☆18Nov 20, 2018Updated 7 years ago
- A small, portable and extensible C++ 3D coding framework☆2,061Feb 6, 2023Updated 3 years ago
- High-level build system for distributed, multi-platform C/C++ projects.☆502Jan 26, 2026Updated last month
- Midnight Graphics & Recreation Library☆44Jul 28, 2021Updated 4 years ago
- Oryol animation and skinned-character-rendering modules☆19Jan 21, 2019Updated 7 years ago
- A simple command-line utility for inspecting texture file header data☆14Jun 16, 2016Updated 9 years ago
- A multi-platform Swift game engine☆16Jan 1, 2017Updated 9 years ago
- Sample code for https://github.com/floooh/sokol☆765Feb 23, 2026Updated last week
- JigLib rigid body physics engine☆12Feb 10, 2022Updated 4 years ago
- Open Dynamics Engine 0.12 plus test projects☆15May 23, 2012Updated 13 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Jun 2, 2017Updated 8 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Jun 21, 2019Updated 6 years ago
- FBX cruncher (FBX + rules => JSON + vertex data blob)☆70Mar 24, 2015Updated 10 years ago
- A bare-bones WebGL library.☆17Jun 17, 2015Updated 10 years ago
- Shader Toolchain targeting WebGL/ESSL 1.0☆19May 31, 2012Updated 13 years ago
- Work-in-progress "voxel" game or game engine.☆18Sep 24, 2014Updated 11 years ago
- small collection of directory related functions.☆14Dec 5, 2020Updated 5 years ago
- ☆10Sep 22, 2023Updated 2 years ago
- shd shader generator☆10Jun 20, 2018Updated 7 years ago
- OpenGL Model Viewer☆17Aug 20, 2025Updated 6 months ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Aug 25, 2022Updated 3 years ago
- Custom PBR surface shader for Astrella from Robot Lab☆16Jul 12, 2015Updated 10 years ago
- OpenCL octree voxel raytracer☆10Dec 7, 2015Updated 10 years ago
- GPU matrix multiplication in Unity.☆19Jul 11, 2018Updated 7 years ago
- ☆16Dec 11, 2017Updated 8 years ago
- A GPU particle demo with fluid motion simulated through curl noise.☆15Jun 21, 2012Updated 13 years ago
- ssao for ios using Urho3d☆12Jan 3, 2015Updated 11 years ago
- HLSL parser for .NET☆15Apr 7, 2015Updated 10 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Sep 14, 2022Updated 3 years ago
- Master thesis: Interactive Physically-based Rendering☆28Feb 20, 2022Updated 4 years ago
- Rendering engine written in C++ & OpenGL.☆37Jan 26, 2021Updated 5 years ago
- Personal library☆37Aug 20, 2013Updated 12 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 8 years ago
- a small 20k win32/opengl intro released at breakpoint 2005☆19May 11, 2012Updated 13 years ago
- A simple command-line utility to convert Autodesk FBX files to a custom JSON format.☆13Mar 27, 2013Updated 12 years ago
- Experimentations with distributed tasks for a game engine☆12Jul 20, 2012Updated 13 years ago
- A simple reliability layer for UDP-based protocols☆16May 29, 2020Updated 5 years ago
- WebGPU prototope in Servo browser☆35Oct 20, 2017Updated 8 years ago