An OpenGL application written in C that demonstrates dynamic lightmaps.
☆26Aug 11, 2012Updated 13 years ago
Alternatives and similar repositories for dynamiclightmaps
Users that are interested in dynamiclightmaps are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Screen space global illumination for interactive mixed reality☆14Dec 13, 2017Updated 8 years ago
- virtual texture☆20Jul 17, 2020Updated 6 years ago
- A bgfx port of lightmapper.h☆17Sep 13, 2016Updated 9 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆19Dec 6, 2019Updated 6 years ago
- ☆12Oct 14, 2020Updated 5 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Atmosphere shaders using BGFX☆39Jun 13, 2018Updated 8 years ago
- In early development☆15Jul 20, 2020Updated 6 years ago
- A fully path traced remake of Geoff Crammond's iconic 1986 game, The Sentinel. Click to play: https://erichlof.github.io/TheSentinel-2nd…☆16Jul 7, 2026Updated 2 weeks ago
- Shadow mapping in GLSL☆18Oct 7, 2014Updated 11 years ago
- The first real-time pathtraced game for desktop and mobile using WebGL. Click to Play: https://erichlof.github.io/AntiGravity-Pool/AntiG…☆20Jul 7, 2026Updated 2 weeks ago
- Hobbyist game engine used in The Driver Syndicate☆14Updated this week
- Functional Behavior Tree Design Pattern: simple, fast, debug-friendly, and memory-efficient behavior tree in C#/Unity☆21Aug 30, 2025Updated 10 months ago
- Farmer's Market, a top-down competitive farming game☆14Aug 18, 2022Updated 3 years ago
- Free software reconstruction of Chasm: The Rift game☆20Jan 13, 2014Updated 12 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A way of storing common types as references in your assets.☆14Jul 2, 2021Updated 5 years ago
- An Adventure in Pre-Rendered Backgrounds. (Video game prototype.)☆22Sep 2, 2023Updated 2 years ago
- Unity Screen Space Ray Traced Depth of Field☆24Mar 9, 2018Updated 8 years ago
- The goal of this project is to demonstrate JME 3.0 capabilities on Android.☆12May 11, 2016Updated 10 years ago
- Library for task-based parallellism☆13Jul 15, 2026Updated last week
- A tiny 3D slicer written from scratch☆37Sep 28, 2022Updated 3 years ago
- A real-time path traced game for desktop and mobile using WebGL. Click to Play: https://erichlof.github.io/PathTracedPong/Path_Traced_Pon…☆18Jul 7, 2026Updated 2 weeks ago
- interpreter for 6502 Apple II in 144 bytes☆13Jul 28, 2015Updated 10 years ago
- ☆44May 16, 2020Updated 6 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- OpenGL Tutorial in C++☆10Jul 16, 2022Updated 4 years ago
- 3D Physics Engine ported to Haxe☆14Jul 15, 2015Updated 11 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆38Jan 25, 2018Updated 8 years ago
- Java .Blend - Java API to Read/Write .blend Files☆13Mar 23, 2023Updated 3 years ago
- I Implemented this Post Processing effect from NVIDIA gems in Unity. It creates Crepuscular Rays from the sun also know as God Rays or Li…☆12Feb 12, 2019Updated 7 years ago
- Implemented stackless KDTree on GPU to accelerate ray tracing rendering algorithm. Hardware level optimizations for register spills local…☆21Oct 6, 2016Updated 9 years ago
- Collection of Unity shader copypastas and gotchas☆13Feb 18, 2019Updated 7 years ago
- A toy game engine written in C for prototyping and goofing around.☆13Jun 14, 2023Updated 3 years ago
- Tangent space calculator for Houdini☆39May 12, 2017Updated 9 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Git Repository for https://svn.wireos.com:81/svn/opengta2/ also trying to add some features but first making it work under linux ;-)☆27Jan 27, 2010Updated 16 years ago
- Unity ECS☆12Apr 23, 2025Updated last year
- ☆14May 24, 2024Updated 2 years ago
- Home to fonts optimized for low-resoltions and limited color displays.☆16Sep 12, 2015Updated 10 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆129May 31, 2018Updated 8 years ago
- fast bootable Read Track/Sector routine (multi)☆11Sep 17, 2021Updated 4 years ago
- glTF animation viewer☆13Jun 14, 2020Updated 6 years ago