mikoro / raycerLinks
C++11/OpenMP/OpenCL raytracer with an interactive preview mode
☆31Updated 9 years ago
Alternatives and similar repositories for raycer
Users that are interested in raycer are comparing it to the libraries listed below
Sorting:
- A small, reference GI renderer☆157Updated 8 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 6 years ago
- ☆90Updated 13 years ago
- Spectral Path Tracer☆63Updated 2 years ago
- A micropolygon rasterizer written in OpenCL☆39Updated 10 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- ☆56Updated 3 years ago
- Physically Based Software Renderer☆113Updated 5 years ago
- A CPU Raytracer☆27Updated 8 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆76Updated 9 years ago
- GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")☆75Updated 5 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- ☆141Updated last year
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- GPU-accelerated path tracer☆10Updated 9 years ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- Offline renderer used for my blog posts☆105Updated 6 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- ☆56Updated 8 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆170Updated 7 months ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆68Updated 5 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- Minimalistic Vulkan engine for fast propotyping.☆42Updated 3 years ago