miciwan / PaintMixing
☆368Updated last year
Alternatives and similar repositories for PaintMixing:
Users that are interested in PaintMixing are comparing it to the libraries listed below
- continuous level of detail mesh library☆264Updated last week
- Supplanting matrices with PGA in a forward 3D renderer.☆201Updated 8 months ago
- A software raytracing engine written in WebGPU☆326Updated 2 months ago
- UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on bot…☆831Updated 6 months ago
- GPU hardware for Signed Distance Fields☆53Updated 10 months ago
- revisiting a known normal transformation in computer graphics☆316Updated 5 years ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆178Updated 3 months ago
- A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.☆221Updated 10 months ago
- WebGPU rendering experiments☆110Updated last year
- single source shaders for opengl☆98Updated 3 months ago
- A framework for rapid prototyping and development of real-time rendering techniques.☆862Updated this week
- 🌊 The code for my volume rendering implementation in Three.js and GLSL.☆185Updated 7 months ago
- Physically-based CPU and GPU ray-tracer☆365Updated 3 weeks ago
- Vulkan Real-time Path Tracer Engine☆499Updated 3 years ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆249Updated 3 weeks ago
- Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)☆492Updated 4 months ago
- Realtime 3D rendering engine☆732Updated 2 months ago
- A cool-headed display transform☆380Updated 2 years ago
- Code accompanying the blog post on bvh construction.☆412Updated 6 months ago
- Voxel / ray tracing template for the blog posts.☆53Updated 10 months ago
- Free 2D, 3D and 4D blue noise textures from the Moments in Graphics blog☆128Updated 5 years ago
- A cool visualization of all the math that powers 3D character animations.☆139Updated 2 years ago
- Node-based image editor with GPU-acceleration.☆742Updated 9 months ago
- Single-header dependency-free BVH construction and traversal library.☆852Updated this week
- An experimental GPU shading DSL embedded in Python.☆74Updated 3 weeks ago
- Portable 3D Real-Time Rendering Engine in C++☆108Updated last week
- Utility for producing blue-noise dither mask tiles on the GPU☆81Updated 4 years ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆159Updated last year
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆183Updated 2 months ago
- ☆349Updated last month