shff / opengl_skyLinks
Pure-shader sky and cloud rendering in OpenGL
☆208Updated 3 years ago
Alternatives and similar repositories for opengl_sky
Users that are interested in opengl_sky are comparing it to the libraries listed below
Sorting:
- Yet Another Renderer☆180Updated 6 years ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆295Updated 4 years ago
- Framework for rapid OpenGL demos prototyping☆112Updated 2 months ago
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆273Updated 6 years ago
- A 3D Render engine built on top of OpenGL☆118Updated 2 years ago
- Clustered shading implementation with bgfx☆464Updated 3 years ago
- Code for tutorials posted on my blog.☆274Updated 2 years ago
- DirectX 12 Renderer☆359Updated 4 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆417Updated 2 years ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆136Updated last year
- A subatomic OpenGL graphics library.☆122Updated 2 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆296Updated 4 years ago
- A simple ImGui component for rendering profiling data☆276Updated 3 months ago
- An experimental game engine.☆186Updated 4 months ago
- 3D game engine using C++20 and Vulkan (WIP)☆130Updated last year
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆123Updated 2 months ago
- High-level rendering components☆379Updated 2 weeks ago
- DirectX11 graphics engine☆141Updated last year
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆361Updated 2 months ago
- Renderer agnostic frame graph library☆238Updated 3 weeks ago
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆260Updated 4 months ago
- A dx12/Vk game engine (kind of).☆130Updated 4 years ago
- Render graph-based Vulkan API abstraction library☆150Updated last year
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆98Updated 2 years ago
- Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5☆74Updated 6 years ago
- Rogy Engine Source Code.☆104Updated last year
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆96Updated 2 years ago
- A portable modern OpenGL Game-Engine with focus on PBR☆112Updated last year
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆445Updated last year
- Render graph management library.☆246Updated 2 months ago