shff / opengl_sky
Pure-shader sky and cloud rendering in OpenGL
☆195Updated 2 years ago
Alternatives and similar repositories for opengl_sky:
Users that are interested in opengl_sky are comparing it to the libraries listed below
- Yet Another Renderer☆173Updated 5 years ago
- Framework for rapid OpenGL demos prototyping☆109Updated 3 months ago
- Renderer agnostic frame graph library☆179Updated last year
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆293Updated 3 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆392Updated 2 years ago
- Clustered shading implementation with bgfx☆445Updated 2 years ago
- Render graph-based Vulkan API abstraction library☆140Updated 10 months ago
- A 3D Render engine built on top of OpenGL☆120Updated 2 years ago
- DirectX 12 Renderer☆340Updated 3 years ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆322Updated last month
- D3D12 Rendering Engine☆395Updated 2 years ago
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆215Updated last year
- OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination☆267Updated this week
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆182Updated 5 months ago
- An experimental game engine.☆160Updated last week
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆405Updated 2 weeks ago
- Embeddable physically based renderer☆349Updated this week
- Data Driven Rendering repository☆259Updated 3 years ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆196Updated last month
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆123Updated this week
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆228Updated this week
- DirectX11 graphics engine☆135Updated 3 months ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆88Updated last year
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆269Updated 5 years ago
- Render graph management library.☆231Updated last month
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆70Updated 7 months ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆119Updated last year
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆834Updated 3 years ago
- C++/OpenGL 4.6 voxel game engine.☆108Updated 2 months ago
- A simple ImGui component for rendering profiling data☆245Updated last year