shff / opengl_sky
Pure-shader sky and cloud rendering in OpenGL
☆192Updated 2 years ago
Alternatives and similar repositories for opengl_sky:
Users that are interested in opengl_sky are comparing it to the libraries listed below
- Yet Another Renderer☆168Updated 5 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆383Updated last year
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆292Updated 3 years ago
- Framework for rapid OpenGL demos prototyping☆109Updated last month
- D3D12 Rendering Engine☆392Updated 2 years ago
- DirectX 12 Renderer☆333Updated 3 years ago
- Clustered shading implementation with bgfx☆440Updated 2 years ago
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆267Updated 5 years ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆305Updated 3 months ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆286Updated 3 years ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆181Updated 6 years ago
- Renderer agnostic frame graph library☆166Updated last year
- 3D game engine using C++20 and Vulkan (WIP)☆124Updated 4 months ago
- OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination☆252Updated last week
- An open source render engine☆191Updated this week
- Real-time Direct3D 12 path tracer☆314Updated last week
- optimized screen-space ambient occlusion, cache-aware hbao☆356Updated last year
- A subatomic OpenGL graphics library.☆102Updated last year
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆487Updated 3 weeks ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆827Updated 2 years ago
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆180Updated 3 months ago
- Code for tutorials posted on my blog.☆259Updated last year
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆415Updated 5 months ago
- A 3D Render engine built on top of OpenGL☆119Updated last year
- DirectX 11 graphics engine☆133Updated last month
- GPU-based Forward+ renderer☆502Updated 5 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆622Updated last month
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆391Updated 5 months ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆131Updated last week
- Render graph management library.☆228Updated 5 months ago