Hi-Rez / SatinLinks
A 3D Graphics Framework built on Apple's Metal
☆814Updated 2 months ago
Alternatives and similar repositories for Satin
Users that are interested in Satin are comparing it to the libraries listed below
Sorting:
- A Metal fragment shader editor for macOS and iOS☆327Updated last year
- Make usage of Metal API a pleasure☆388Updated 8 months ago
- A glTF 2.0 asset loader and exporter for Objective-C and Swift.☆195Updated last month
- A Swift library for creating and manipulating 3D geometry☆662Updated last week
- A collection of Metal and MetalKit projects and resources. Very much work in progress.☆217Updated last year
- Examples for Apple's Metal APIs (rendering and compute).☆292Updated last year
- Creative coding framework for Swift. Built on Apple's Metal. Inspired by Processing. Supports visionOS.☆260Updated last month
- A minimal example of rendering an immersive spatial experience with Metal, ARKit, and visionOS Compositing Services☆217Updated 11 months ago
- A Swift Package for creating familiar UI Elements and animations in RealityKit. For both Augmented Reality or Virtual Reality scenes. Now…☆677Updated last year
- glTF loader for SceneKit☆303Updated last year
- Edit images and video with Swift concurrency, powered by Metal.☆369Updated last week
- An Objective-C glTF 2.0 loader and Metal-based renderer☆221Updated 5 years ago
- The resources and source code for my Youtube series on creating a game engine using Apple's Metal Api☆283Updated 3 years ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆137Updated 2 years ago
- Live Graphics in Swift & Metal☆892Updated 2 years ago
- Graphics and animations with the Apple Metal API☆134Updated 8 months ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆96Updated 2 years ago
- A lightweight 3D renderer for SwiftUI.☆962Updated 2 years ago
- The projects and the materials that accompany the Metal by Tutorials book.☆356Updated this week
- A fluid dynamics implementation using Metal for iOS and OSX.☆182Updated 3 years ago
- ☆261Updated 5 years ago
- Animation engine for gesturally-driven user interfaces, animations, and interactions on iOS, macOS, and tvOS.☆1,466Updated 8 months ago
- Bringing the scanning box from SceneKit to RealityKit☆384Updated last year
- Render 3d models with SwiftUI effortlessly☆252Updated last year
- Video Input/Output Utilities☆182Updated last year
- ☆921Updated last year
- Write RealityKit shaders using Swift☆182Updated 9 months ago
- My WWDC21 Swift Student Challenge Submission☆195Updated 4 years ago
- Drawing graphics efficiently on Apple Vision using the Metal rendering API☆274Updated 7 months ago
- An optimized Metal-based Bezier curve renderer☆196Updated 3 years ago