matt77hias / cu-smallpt
☀️ CUDA Path Tracer
☆12Updated 11 months ago
Related projects ⓘ
Alternatives and complementary repositories for cu-smallpt
- Nvidia OptiX Volumetric rendering test☆19Updated 8 years ago
- CUDA Path Tracer with BVH Acceleration, Depth of Field, AA + more☆22Updated 7 years ago
- A GPU-based ray tracer using CUDA☆54Updated 7 years ago
- Realtime GPU Profiler for AMD / NVIDIA / Intel GPUs☆31Updated last year
- CIS 565: CUDA Rasterizer☆23Updated 9 years ago
- A GPU Ray Tracer☆51Updated 3 years ago
- Library for BSDF, BRDF, and BTDF☆29Updated 9 months ago
- GLSL Raytracer☆11Updated 9 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 9 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Mitsuba renderer main repository☆22Updated 2 years ago
- Base repository for Dartmouth's CS87/287 (Fall 2021).☆2Updated 2 years ago
- ☆68Updated 4 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆38Updated 3 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆8Updated 4 years ago
- GPU implementation of my paper, Real-Time Fluid Simulation on the Surface of a Sphere☆23Updated 5 years ago
- An interactive, physically-based cloth demo in C++ using OpenGL, GLUT, GLEW, and CMake☆13Updated 2 years ago
- Applications of the Teg differentiable programming language to problems spanning graphics and physical simulation.☆11Updated 2 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 3 years ago
- Real-time ray/pathtracing on GPU☆9Updated 5 years ago
- Interactive Rendering Engine for visualising surfaces defined by signed distance functions (SDFs).☆12Updated 7 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- OptiX Path Tracer☆91Updated 5 years ago
- Project for scientific visualization☆18Updated 2 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆33Updated 8 months ago
- CPU Physically Based Path Tracer Engine☆10Updated 3 years ago
- Bidirectional Path Tracing for Rendering Participating Media☆29Updated 7 years ago
- ☆14Updated 3 years ago
- GPU Accelerated Rasterizer written in CUDA☆37Updated 7 years ago
- ☆25Updated 5 years ago