AntonioFerreras / Digital-EarthLinks
A renderer that generates realistic images of the Earth from outer space.
☆41Updated 6 months ago
Alternatives and similar repositories for Digital-Earth
Users that are interested in Digital-Earth are comparing it to the libraries listed below
Sorting:
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated last year
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆39Updated last year
- ☆33Updated 3 years ago
- ☆79Updated last year
- A raytrace framework using taichi language☆85Updated 3 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆76Updated 5 years ago
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆51Updated 2 years ago
- ☆83Updated last year
- A wave-optical path tracer☆132Updated 2 months ago
- Benchmark microfacet BSDFs supporting general NDFs☆20Updated 2 years ago
- ☆68Updated 2 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆135Updated last year
- A GPU Ray Tracer☆50Updated 4 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- This repository contains a non-exponential transmittance operator that can be used with PyTorch☆18Updated 4 years ago
- ☆117Updated 5 years ago
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆43Updated 2 years ago
- ☆114Updated last year
- Code for SIGGRAPH 2022 paper "Automatic quantization for physics-based simulation"☆64Updated 3 years ago
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆116Updated last week
- Set of utilities supporting workflows common in GPU raytracing applications☆124Updated 3 weeks ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- ☆40Updated 3 years ago
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆26Updated 9 months ago
- GPU Accelerated Rasterizer written in CUDA☆43Updated 8 years ago
- ☆19Updated 4 years ago
- GPU Radix Sort implemented in Vulkan and GLSL.☆69Updated last year
- Interactive surface flow toy implemented in Taichi☆67Updated 3 years ago
- Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)☆22Updated 2 years ago
- Official repository for "One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns"☆56Updated last year