AntonioFerreras / Digital-EarthLinks
A renderer that generates realistic images of the Earth from outer space.
☆41Updated 7 months ago
Alternatives and similar repositories for Digital-Earth
Users that are interested in Digital-Earth are comparing it to the libraries listed below
Sorting:
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆39Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Updated last year
- ☆83Updated last year
- ☆80Updated last year
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆50Updated 2 years ago
- A raytrace framework using taichi language☆84Updated 3 years ago
- Benchmark microfacet BSDFs supporting general NDFs☆20Updated 2 years ago
- ☆33Updated 3 years ago
- A wave-optical path tracer☆142Updated 3 months ago
- This repository contains a non-exponential transmittance operator that can be used with PyTorch☆18Updated 4 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆77Updated 5 years ago
- A GPU Ray Tracer☆50Updated 4 years ago
- ☆40Updated 3 years ago
- Really Elastic Ray Engine☆29Updated last year
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆44Updated 2 years ago
- Code for SIGGRAPH 2022 paper "Automatic quantization for physics-based simulation"☆64Updated 3 years ago
- A Taichi extension library providing a set of GLSL-alike helper functions☆72Updated 3 years ago
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆26Updated 10 months ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆136Updated 3 weeks ago
- ☆65Updated 2 years ago
- A small utility to convert OpenVDB files to the Mitsuba 2 volume format☆24Updated 6 months ago
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆119Updated last week
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated 2 months ago
- ☆19Updated 4 years ago
- Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)☆25Updated 2 years ago
- ☆116Updated 6 years ago
- A ray tracing render implemented using Taichi language.☆71Updated 2 years ago
- ☆114Updated last year
- A GPU-based ray tracer using CUDA☆57Updated 8 years ago