AntonioFerreras / Digital-Earth
A renderer that generates realistic images of the Earth from outer space.
☆39Updated last week
Alternatives and similar repositories for Digital-Earth
Users that are interested in Digital-Earth are comparing it to the libraries listed below
Sorting:
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆52Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆83Updated 7 months ago
- ☆78Updated last year
- A GPU Ray Tracer☆50Updated 4 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆54Updated 2 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆35Updated last year
- ☆19Updated 3 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 7 months ago
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆42Updated last year
- ☆113Updated last year
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Updated 11 months ago
- A raytrace framework using taichi language☆82Updated 3 years ago
- ☆33Updated 2 years ago
- Neural Radiance Cache (NRC) Library☆30Updated 3 months ago
- Benchmark microfacet BSDFs supporting general NDFs☆20Updated last year
- Neural Network in Dx12/HLSL Shaders☆97Updated this week
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆127Updated 11 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- ☆24Updated 11 months ago
- Physically Based Rendering Scenes☆12Updated 3 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆73Updated 4 years ago
- pbrt-v4 render engine/exporter for Blender☆32Updated last month
- Code which write during learning Taichi and GAMES201☆29Updated 4 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- ☆11Updated 2 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆89Updated last year
- This repository contains a non-exponential transmittance operator that can be used with PyTorch☆18Updated 3 years ago
- A simple interactive ray-tracing renderer.☆46Updated 5 months ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆162Updated 11 months ago
- nanothread — Minimal thread pool for task parallelism☆74Updated last month