AntonioFerreras / Digital-EarthLinks
A renderer that generates realistic images of the Earth from outer space.
☆41Updated 8 months ago
Alternatives and similar repositories for Digital-Earth
Users that are interested in Digital-Earth are comparing it to the libraries listed below
Sorting:
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Updated last year
- ☆80Updated last year
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆39Updated last year
- ☆115Updated last year
- A wave-optical path tracer☆148Updated last week
- A GPU Ray Tracer☆50Updated 4 years ago
- Benchmark microfacet BSDFs supporting general NDFs☆20Updated 2 years ago
- ☆83Updated last year
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆136Updated last month
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆44Updated 2 years ago
- ☆33Updated 3 years ago
- ☆65Updated 2 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- A raytrace framework using taichi language☆83Updated 3 years ago
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆52Updated 2 years ago
- This repository contains a non-exponential transmittance operator that can be used with PyTorch☆18Updated 4 years ago
- Interactive surface flow toy implemented in Taichi☆66Updated 3 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆78Updated 5 years ago
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆26Updated 11 months ago
- ☆41Updated 3 years ago
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆121Updated this week
- GPU Accelerated Rasterizer written in CUDA☆44Updated 8 years ago
- ☆19Updated 4 years ago
- ☆116Updated 6 years ago
- A Taichi extension library providing a set of GLSL-alike helper functions☆72Updated 3 years ago
- Official repository for "One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns"☆56Updated last year
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated 3 months ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)☆25Updated 2 years ago
- A GPU-based ray tracer using CUDA☆57Updated 8 years ago