AntonioFerreras / Digital-EarthLinks
A renderer that generates realistic images of the Earth from outer space.
☆41Updated 3 months ago
Alternatives and similar repositories for Digital-Earth
Users that are interested in Digital-Earth are comparing it to the libraries listed below
Sorting:
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated 9 months ago
- ☆80Updated last year
- Benchmark microfacet BSDFs supporting general NDFs☆20Updated 2 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆36Updated last year
- ☆83Updated last year
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆25Updated 6 months ago
- ☆33Updated 3 years ago
- ☆39Updated 3 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆74Updated 5 years ago
- This repository contains a non-exponential transmittance operator that can be used with PyTorch☆18Updated 4 years ago
- ☆113Updated last year
- A raytrace framework using taichi language☆83Updated 3 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆52Updated last year
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆43Updated 2 years ago
- ☆68Updated 2 years ago
- A GPU-based ray tracer using CUDA☆56Updated 8 years ago
- Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)☆22Updated last year
- ☆19Updated 4 years ago
- A GPU Ray Tracer☆50Updated 4 years ago
- GPU Accelerated Rasterizer written in CUDA☆42Updated 7 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- This is my experiments with BVH build algorithms on GPU.☆56Updated 9 months ago
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆42Updated 2 years ago
- A simple interactive ray-tracing renderer.☆46Updated 8 months ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated last year
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Updated last year
- GPU prototype implementation for neural parametric mixtures guiding☆30Updated 6 months ago
- Neural Radiance Cache (NRC) Library☆33Updated 6 months ago
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆18Updated last year