matt77hias / cpp-smallpt
☀️ C++ Path Tracer
☆14Updated last year
Alternatives and similar repositories for cpp-smallpt:
Users that are interested in cpp-smallpt are comparing it to the libraries listed below
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 9 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 5 years ago
- ☆48Updated 9 years ago
- PhotonMapper☆48Updated 10 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- 学习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构☆28Updated 8 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- ☆15Updated 6 years ago
- Library for BSDF, BRDF, and BTDF☆28Updated 5 months ago
- Jet Framework's rendering resources☆35Updated 4 years ago
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆20Updated 9 years ago
- ☆17Updated 6 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- DFG LUT generator☆53Updated 7 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- cuda based implementation of Peter Shirley's raytracing in one weekend book https://goo.gl/YLhdLn☆19Updated 7 years ago
- CMU 15-462/662 Assignment 3: A Mini-Path Tracer☆27Updated 9 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- REYES renderer in C++☆19Updated 3 years ago
- 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all in C++ AMP☆19Updated 5 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 7 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago