☆11Jun 3, 2019Updated 6 years ago
Alternatives and similar repositories for BoundingVolumeHierarchy
Users that are interested in BoundingVolumeHierarchy are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- How to render a Hello Triangle in UE5 using it's RHI and SceneViewExtensionBase class☆23Nov 10, 2024Updated last year
- volumetric path tracer for heterogeneous volume☆10Jun 15, 2024Updated last year
- Random sample code☆18Sep 15, 2022Updated 3 years ago
- besigo is full spectrum lens simulator with KelemenMLT renderer.☆12Sep 4, 2015Updated 10 years ago
- Implementation of FaceBaker: Baking Character Facial Rigs with Machine Learning☆11Jun 28, 2020Updated 5 years ago
- USB C64 SID hardware player☆22Jul 30, 2012Updated 13 years ago
- a tiny c++ path tracer☆17Aug 25, 2023Updated 2 years ago
- An open source digital suclpting application that provides artists with many types of digital brush, dynamic topology and meshing tools☆27Apr 2, 2022Updated 3 years ago
- Path finding and following in Unreal Engine☆12Jan 8, 2023Updated 3 years ago
- A CUDA based, realtime interactive pathtracer☆27Oct 3, 2017Updated 8 years ago
- Far-Field Lens Diffraction☆31May 24, 2013Updated 12 years ago
- a Blender add-on to repair non-manifold meshes for 3D printing☆11Apr 26, 2018Updated 7 years ago
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆10Jun 21, 2022Updated 3 years ago
- SIMD-enabled descriptive statistics (mean, variance, covariance, correlation)☆19Feb 12, 2026Updated last month
- Automatic differentiation for glsl☆30Aug 22, 2021Updated 4 years ago
- MIGSAA Project 2 - Langevin Monte Carlo Algorithms☆15Jul 25, 2023Updated 2 years ago
- Beauty in design (formerly known as Freeform)☆12Oct 31, 2016Updated 9 years ago
- An implementation of Enhanced Subpixel Morphological Antialiasing (SMAA) written in C++☆16Jul 2, 2021Updated 4 years ago
- CPU Path Tracer☆19Sep 9, 2023Updated 2 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Oct 11, 2017Updated 8 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆33Sep 7, 2012Updated 13 years ago
- An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL☆24Sep 24, 2025Updated 6 months ago
- IDA pro plugin for assign type declarations with 'bad' characters. Like c++ stl templates Less/Greater brackets.☆14Jan 27, 2022Updated 4 years ago
- ☆12Mar 30, 2022Updated 3 years ago
- Capture a canvas with an animated gif☆21Jul 16, 2021Updated 4 years ago
- Ray tracing renderer implemented for Computer Graphics rendering competition, ETH Zurich☆10Oct 19, 2023Updated 2 years ago
- display a console of an old home computer☆18Jan 5, 2018Updated 8 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Oct 1, 2025Updated 5 months ago
- Collision detection experiments (GJK/EPA/Edge Clipping).☆22Apr 10, 2012Updated 13 years ago
- ☆14Aug 24, 2015Updated 10 years ago
- My renderer for learning☆20Dec 29, 2019Updated 6 years ago
- A simple parametric model of plain-knit yarn curves, with C code and other resources.☆62Jun 28, 2023Updated 2 years ago
- C++ implementation of Peter Shirley's "Ray Tracing: The Rest of Your Life"☆16May 12, 2020Updated 5 years ago
- Simple implementation of "Weighted Blended Order-Independent Transparency" by McGuire & Bavoil '13☆17Jan 13, 2020Updated 6 years ago
- Code for "Error-driven Fixed-Budget ASR Personalization for Accented Speakers" in ICASSP 2021☆11Jun 13, 2021Updated 4 years ago
- OSG render bins for transparent geometry☆14Apr 27, 2022Updated 3 years ago
- A simple and fast parser for PBRT v3 files☆24Dec 29, 2023Updated 2 years ago
- A Futhark implementation of Ray Tracing: the Next Week☆15Oct 4, 2025Updated 5 months ago
- Generating an infinite terrain with biomes and water reflection in OpenGL.☆17Jun 2, 2016Updated 9 years ago