bcrusco / CUDA-Rasterizer
CIS 565: CUDA Rasterizer
☆24Updated 9 years ago
Alternatives and similar repositories for CUDA-Rasterizer:
Users that are interested in CUDA-Rasterizer are comparing it to the libraries listed below
- CIS565: CUDA Rasterizer☆17Updated 7 years ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆26Updated 12 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- ☆26Updated 3 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 6 years ago
- GPU Accelerated Rasterizer written in CUDA☆40Updated 7 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 3 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- ☆32Updated 6 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- An utility library including many containers, threading, OS, GUI and many other things.☆37Updated 6 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 3 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 5 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆56Updated last month
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 9 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆20Updated 9 years ago
- Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.☆13Updated 8 years ago
- A GPU Path tracer implementing VCM☆21Updated 8 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- ☆11Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- CUDA GPU Software Rasterizer☆15Updated 9 years ago