bcrusco / CUDA-RasterizerLinks
CIS 565: CUDA Rasterizer
☆24Updated 10 years ago
Alternatives and similar repositories for CUDA-Rasterizer
Users that are interested in CUDA-Rasterizer are comparing it to the libraries listed below
Sorting:
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆31Updated 13 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- ☆34Updated 6 years ago
- CUDA version of my renderer (real-time raytracing!)☆66Updated 8 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- lucille global illumination renderer☆94Updated 16 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 10 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆84Updated last year
- The code in this tutorial implements a BVH acceleration structure☆81Updated 5 years ago
- Easy, simple path trace renderer.☆57Updated 3 weeks ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆100Updated 8 months ago
- ☆26Updated 3 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆47Updated 7 years ago
- A research-oriented renderer☆105Updated 4 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆66Updated 5 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 7 years ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- Renderer and BVH traversal library☆58Updated last month
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 6 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago