markusmoenig / ShaderManiaLinks
A Metal fragment shader editor for macOS and iOS
☆335Updated 2 years ago
Alternatives and similar repositories for ShaderMania
Users that are interested in ShaderMania are comparing it to the libraries listed below
Sorting:
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆100Updated 2 years ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆144Updated 3 years ago
- Make usage of Metal API a pleasure☆394Updated last year
- Graphics and animations with the Apple Metal API☆147Updated 5 months ago
- An optimized Metal-based Bezier curve renderer☆202Updated 3 years ago
- A 3D Graphics Framework built on Apple's Metal☆832Updated 8 months ago
- A collection of Metal and MetalKit projects and resources. Very much work in progress.☆219Updated last year
- Examples for Apple's Metal APIs (rendering and compute).☆297Updated last year
- A fluid dynamics implementation using Metal for iOS and OSX.☆188Updated 3 years ago
- ☆147Updated 7 years ago
- Combine the power of Metal and CoreGraphics by sharing resource memory☆55Updated 4 years ago
- A collection of interactive animations made with code in Swift Playgrounds app☆90Updated 2 years ago
- Bezier curves and paths in Swift for building vector applications☆292Updated 2 months ago
- ✏️ Drawing engine with Swift and Metal (GPU)☆90Updated 6 years ago
- Per-frame actions for SwiftUI☆122Updated 5 years ago
- ☆77Updated 7 years ago
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆32Updated 4 years ago
- Useful extensions for Apple's Core Image framework☆86Updated 4 months ago
- Rendering Disney's Moana in Swift☆116Updated 3 weeks ago
- The ShapeScript 3D modeling app for macOS and iOS☆426Updated last month
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆68Updated 3 years ago
- Generate and compose commonly-used procedural noises and distributions, in pure Swift☆138Updated last year
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆55Updated 5 years ago
- 🤘 Metal with SwiftUI☆48Updated 5 years ago
- Write RealityKit shaders using Swift☆190Updated last year
- ☆62Updated last year
- A visual Metal shader editor for macOS and iPadOS☆59Updated 2 years ago
- decode, inspect, edit, and encode png images in pure swift☆400Updated 11 months ago
- MacOS Metal Tutorial code☆159Updated last month
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆65Updated 2 years ago