manuelbua / blur-ninjaView external linksLinks
Calculates gaussian kernel weights and offsets from a binomial distribution and optionally adjust the weights and offsets for a linearly-sampled gaussian blur.
☆33Oct 15, 2018Updated 7 years ago
Alternatives and similar repositories for blur-ninja
Users that are interested in blur-ninja are comparing it to the libraries listed below
Sorting:
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Jun 19, 2019Updated 6 years ago
- Docker image with Microsoft DirectX shader compiler (dxil and spirv)☆12Dec 4, 2018Updated 7 years ago
- Startup code for realtime graphics programming on Amiga 1200/4000☆11Apr 30, 2020Updated 5 years ago
- HighOmega☆34Feb 7, 2026Updated last week
- Graphics Experiment - YCoCg Frame Buffers☆18Feb 5, 2020Updated 6 years ago
- From book "Heterogeneous Computing with OpenCL"☆16Jun 22, 2023Updated 2 years ago
- Amiga500 40k intro. Created with vscode-amiga-debug by bartman/abyss☆17Feb 13, 2024Updated 2 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- GBA Microjam '23☆20Jun 5, 2025Updated 8 months ago
- Resources from my ZX Spectrum sizecoding seminar at Lovebyte 2021☆19Apr 30, 2021Updated 4 years ago
- A Trip Through The Graphics Pipeline☆65May 4, 2012Updated 13 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Sep 27, 2014Updated 11 years ago
- ☆19Jan 10, 2019Updated 7 years ago
- Utility to sign DXIL code after compilation☆22Feb 18, 2019Updated 6 years ago
- xatlas wrapper used by Bakery☆24Mar 21, 2022Updated 3 years ago
- miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz☆23Nov 19, 2023Updated 2 years ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆19Sep 5, 2023Updated 2 years ago
- Rasterization on the GPU in "slow motion".☆62Sep 7, 2019Updated 6 years ago
- ☆116Aug 26, 2024Updated last year
- Code size visualization tool with PDB/ELF/Mach-O support☆65Oct 29, 2017Updated 8 years ago
- Direct3D 12.0 quick reference guide☆58Jan 30, 2017Updated 9 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Oct 22, 2020Updated 5 years ago
- Experimental IMGUI Wrapper Class for Windows Forms☆29Mar 9, 2024Updated last year
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- A modern installation framework.☆27Sep 18, 2021Updated 4 years ago
- Documenting Wasm SIMD performance☆37Jun 8, 2020Updated 5 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆133Oct 21, 2025Updated 3 months ago
- Automatic conservative mesh occluder generation by box filling☆129Dec 21, 2019Updated 6 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Jul 21, 2021Updated 4 years ago
- Simple C++ sample showing how to use OpenCL v1.2 on Windows/Linux/OSX with no 3rd party SDK installs☆35Dec 29, 2021Updated 4 years ago
- Bounding Halfspace Hierarchy☆125May 6, 2019Updated 6 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆129Mar 24, 2019Updated 6 years ago
- WebGL-based Unified Particle System☆78Dec 18, 2016Updated 9 years ago
- Assets used during the creation of SEED's Project PICA PICA☆81Sep 27, 2019Updated 6 years ago
- TGen - Simple C++ Tangent Generator☆42Mar 7, 2019Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Jan 25, 2018Updated 8 years ago
- A Multi-Symbol Division Free Arithmetic Coder with Low Coding Loss using Reciprocal Multiplication☆41Oct 24, 2018Updated 7 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆85Apr 1, 2021Updated 4 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Jun 24, 2020Updated 5 years ago