Calculates gaussian kernel weights and offsets from a binomial distribution and optionally adjust the weights and offsets for a linearly-sampled gaussian blur.
☆33Oct 15, 2018Updated 7 years ago
Alternatives and similar repositories for blur-ninja
Users that are interested in blur-ninja are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Jun 19, 2019Updated 7 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Feb 5, 2020Updated 6 years ago
- Docker image with Microsoft DirectX shader compiler (dxil and spirv)☆11Dec 4, 2018Updated 7 years ago
- Startup code for realtime graphics programming on Amiga 1200/4000☆11Apr 30, 2020Updated 6 years ago
- GBA Microjam '23☆24Jun 5, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Amiga500 40k intro. Created with vscode-amiga-debug by bartman/abyss☆16Feb 13, 2024Updated 2 years ago
- ☆11May 12, 2021Updated 5 years ago
- Dear ImGui plugin for Flax Engine that adds debug GUI interface to game viewport.☆19Apr 19, 2026Updated 2 months ago
- yet another linq implementation in C++☆10Jul 22, 2016Updated 9 years ago
- Flax Engine Plugin for working with UE4 assets☆13Feb 5, 2022Updated 4 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 11 years ago
- HighOmega☆37Jun 26, 2026Updated last week
- ☆118Aug 26, 2024Updated last year
- The RmlUi plugin for Flax Engine☆15Apr 26, 2024Updated 2 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Windows single header stack walker in C (DbgHelp.DLL)☆42Aug 7, 2021Updated 4 years ago
- haxe macros experiment☆27Jun 8, 2012Updated 14 years ago
- Utility to sign DXIL code after compilation☆22Feb 18, 2019Updated 7 years ago
- A port of George Hart's implementation/extension of Conway's polyhedral notation to CommonJS☆72Feb 13, 2013Updated 13 years ago
- A framework that has it's own User Interface components. It include Sound Manager and 2D elements and classes that will help aid in devel…☆10Apr 20, 2026Updated 2 months ago
- Simple image viewer based on DirectXTex☆43Dec 12, 2017Updated 8 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆42Jan 22, 2025Updated last year
- An exemple on how to use RenderDoc inside your engine.☆51Sep 27, 2014Updated 11 years ago
- A Trip Through The Graphics Pipeline☆64May 4, 2012Updated 14 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆135May 18, 2026Updated last month
- KhaTile : Kha Perlin Tiled Terrain Generator☆10Apr 23, 2023Updated 3 years ago
- BJUT Principle of Compiler Experiment Example☆12Mar 31, 2020Updated 6 years ago
- Haxe plugin for the asdf version manager [maintainer=LOOKING FOR A MAINTAINER! SUBMIT A PULL REQUEST TO THE INFRASTRUCTURE REPOSITORY!]☆17Jun 20, 2026Updated 2 weeks ago
- xatlas wrapper used by Bakery☆24Mar 21, 2022Updated 4 years ago
- haXe port of Iain Lobb's Gamepad (github.com/iainlobb/Gamepad). Simulates an analog joystick input using the keyboard.☆28Nov 3, 2013Updated 12 years ago
- Resources from my ZX Spectrum sizecoding seminar at Lovebyte 2021☆19Apr 30, 2021Updated 5 years ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆20Sep 5, 2023Updated 2 years ago
- A modern installation framework.☆27Sep 18, 2021Updated 4 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Haxe implementation of quadtree☆13Sep 5, 2017Updated 8 years ago
- An 8Kb Event Bus made with RxJS. Like Redux Middleware, without Redux☆13Sep 20, 2022Updated 3 years ago
- Direct3D 12.0 quick reference guide☆59Jan 30, 2017Updated 9 years ago
- Port of zame-haxe-particles for Kha☆13Aug 15, 2017Updated 8 years ago
- Sample project showcasing usage of Arizona Framework for Flax Engine☆30Apr 19, 2026Updated 2 months ago
- インスタントラジオシティ。VPLを発射する。☆18Feb 19, 2014Updated 12 years ago
- Some small programs in C for the Amiga☆13Jan 10, 2024Updated 2 years ago