volition-inc / bc7_gpuLinks
Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA
☆71Updated 13 years ago
Alternatives and similar repositories for bc7_gpu
Users that are interested in bc7_gpu are comparing it to the libraries listed below
Sorting:
- ☆83Updated 7 years ago
- Goofy - Realtime DXT1/ETC1 encoder☆88Updated last year
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Linear-Speed Vertex Cache Optimization☆62Updated 8 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- ☆33Updated 6 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- Tone Mapper☆73Updated 7 months ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- Generalized Texture Compression -- Aimed to provide GPU-decompress and higher compression rates.☆136Updated 8 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 9 years ago
- Small code to write OpenEXR images☆59Updated 3 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- ☆18Updated 9 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- ☆52Updated 11 months ago
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51Updated 9 years ago
- Graphics prototyping framework☆37Updated last week
- Simple image viewer based on DirectXTex☆43Updated 7 years ago
- Light Transport Equation Orb☆45Updated 10 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago