ludwigpe / WaterSimulation
A simulation of water using gerstner waves implemented in Unity.
☆44Updated 4 years ago
Alternatives and similar repositories for WaterSimulation:
Users that are interested in WaterSimulation are comparing it to the libraries listed below
- 32-bit packed color format with RGBM encoding for shader use☆40Updated 7 years ago
- Off Screen Particle Rendering system for Unity☆85Updated 3 years ago
- ☆73Updated 5 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆43Updated 9 months ago
- raymarching experiment in unity☆85Updated 5 years ago
- ☆60Updated 5 years ago
- An image effect based distortion/heat effect that doesn't use grab pass☆61Updated 4 years ago
- various post-processing effects for Unity☆48Updated 6 years ago
- GPU Particle System for Unity (require DirectX environment)☆101Updated 8 years ago
- An experimental implementation of smoothed-particle hydrodynamics (SPH) on Unity.☆68Updated 8 years ago
- GPU-based particle rendering system for Unity☆78Updated 6 years ago
- My First Deferred Rendering☆20Updated 8 years ago
- Raytracing project in Unity for computer graphics graduate credit.☆34Updated 7 years ago
- Clearly Screen Space Reflection!☆78Updated 6 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆122Updated 3 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆44Updated 6 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 4 years ago
- A project designed to teach an aspiring Unity VR developer the very basics of working with ComputeShaders in VR.☆39Updated 7 years ago
- ☆37Updated 3 years ago
- Interactive 3D Fluid Simulation based on SPH☆54Updated 6 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- Presentation deck for my talk at Unite Shanghai/Seoul 2019☆53Updated 5 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆86Updated 6 years ago
- Port 2D fluid simulation to Unity.☆80Updated 9 years ago
- gpu particle for unity☆109Updated 7 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 4 months ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago