SIZMW / unity-raytracer
Raytracing project in Unity for computer graphics graduate credit.
☆34Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for unity-raytracer
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- 2D Visibility / Shadow casting☆40Updated 10 years ago
- My First Deferred Rendering☆21Updated 7 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆42Updated 6 years ago
- ☆18Updated 8 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆40Updated 3 months ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 6 years ago
- Particle system using Curl Noise for Unity.☆31Updated 5 years ago
- Update built-in ParticleSystem with ComputeShader☆23Updated 6 years ago
- 3D Flocking in Unity with the Compute Shader☆21Updated 7 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 9 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 7 years ago
- Procedural trees generated using L-Systems☆22Updated 8 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- A few custom shadow implementation experiments within Unity☆34Updated 7 years ago
- ☆15Updated 6 years ago
- ☆14Updated 9 years ago
- ☆29Updated 7 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 7 years ago
- ☆25Updated 8 years ago
- Lens Flare using Ghost features implemented in Unity.☆28Updated 7 years ago
- Testing a sphere point picking function.☆25Updated 7 years ago
- GPU Particles for Unity☆49Updated 3 years ago
- Example of how to get a smooth fog effect in Unity 3D☆36Updated 7 years ago
- Unity Quadtree using Texture2D (based on CodingTrain tutorial)☆46Updated 6 years ago