h33p / Unity-Graphics-DemoLinks
This is a project demonstrating the capabilities of the Unity 3D engine. Everything is taken from all over the place. Links to the original owners are provided.
☆67Updated 8 years ago
Alternatives and similar repositories for Unity-Graphics-Demo
Users that are interested in Unity-Graphics-Demo are comparing it to the libraries listed below
Sorting:
- various post-processing effects for Unity☆48Updated 6 years ago
- Simple bake manager for lightmapping in Unity☆70Updated 8 years ago
- ☆60Updated 5 years ago
- Off Screen Particle Rendering system for Unity☆89Updated 4 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆114Updated 3 years ago
- Texture2D.EncodeToTGA (Unity)☆28Updated 6 years ago
- ☆62Updated 5 years ago
- Some cool CgFX shaders in one Unity project: Fur Shader, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.☆57Updated 5 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆130Updated 4 years ago
- Light probe editor for Unity.☆74Updated 11 years ago
- A simple example of MRT (multi render targets) with Unity☆87Updated 8 years ago
- Sub Surface Scattering Approximation Shader for Unity 3D☆89Updated 10 years ago
- Lux 2.02 pbr Shader Framework for Unity 5.6☆137Updated 8 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆101Updated 8 years ago
- Simple HD RP project to showcase new Lit master node.☆73Updated 6 years ago
- Unity Compute Shader Realtime Ray Tracing☆69Updated 8 years ago
- Unity Blending PBR Shaders☆75Updated 7 years ago
- ☆104Updated 5 years ago
- Optimizing Lightmap seams in Unity with stitching.☆39Updated 5 years ago
- Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash☆105Updated 7 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 5 years ago
- Clearly Screen Space Reflection!☆83Updated 6 years ago
- Simple Screen Space Reflection Implementation.☆46Updated 9 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆43Updated last year
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 7 years ago
- Port 2D fluid simulation to Unity.☆79Updated 10 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 8 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆46Updated 7 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated last year
- test code for Unity built-in shader internalskinning.compute☆49Updated 7 years ago