needle-mirror / com.unity.render-pipelines.universal
The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
☆36Updated 2 years ago
Alternatives and similar repositories for com.unity.render-pipelines.universal:
Users that are interested in com.unity.render-pipelines.universal are comparing it to the libraries listed below
- ☆31Updated 3 years ago
- Wet Shader☆31Updated 7 years ago
- A port of poly2tri to C#☆20Updated 6 years ago
- HD Pipeline HairFX shader☆12Updated 2 years ago
- Texture2D.EncodeToTGA (Unity)☆28Updated 5 years ago
- LPV Implementation in Unity 2017☆19Updated 6 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆53Updated last year
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 5 years ago
- Self Learning ShaderLab Shader in Unity3D☆30Updated 3 years ago
- All kinds of useful things about Unity3D☆25Updated 7 months ago
- Pre Integrated Skin Shader☆12Updated 5 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 4 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- A realistic & physically based human skin shader☆25Updated 2 years ago
- ☆21Updated 2 years ago
- ☆36Updated 4 years ago
- ☆24Updated 3 years ago
- A few custom shadow implementation experiments within Unity☆35Updated 7 years ago
- A simple collection of jobs used for view frustum culling☆51Updated 6 years ago
- Separable Subsurface Scatter URP☆49Updated last year
- ☆69Updated 5 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 3 years ago
- Unity code samples from the Accelerate Solutions Games team☆47Updated 3 years ago
- Occlusion culling for Unity☆37Updated 5 years ago
- 一些对unity Shader GUI的拓展方法☆29Updated 6 years ago
- ECS完全に理解した勉強会用のサンプルです☆45Updated 3 years ago
- ☆25Updated 3 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 4 months ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆43Updated 6 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆39Updated 4 years ago