MangoSister / SPHFluid
Interactive 3D Fluid Simulation based on SPH
☆54Updated 6 years ago
Alternatives and similar repositories for SPHFluid:
Users that are interested in SPHFluid are comparing it to the libraries listed below
- An experimental implementation of smoothed-particle hydrodynamics (SPH) on Unity.☆68Updated 7 years ago
- GPU Particle System for Unity (require DirectX environment)☆101Updated 8 years ago
- GPU Particles w/ Screen Space Collision Example.☆113Updated 8 years ago
- An attempt at using compute shaders.☆65Updated 9 years ago
- A 2D Deformable body simulation in Unity using FEM☆147Updated 3 years ago
- ☆60Updated 4 years ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆108Updated 6 years ago
- View-aligned mesh slicing for Unity.☆74Updated 8 years ago
- Spatial Hashing Algorithm with GPU Acceleration☆106Updated 6 years ago
- Unity implementation of Real-time procedural volumetric fire.☆61Updated 8 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 6 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆62Updated 4 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- 💎 Approximated crystal caustics effect in Unity.☆73Updated 4 years ago
- Raymarching x Rigidbody interaction example.☆63Updated 8 years ago
- various post-processing effects for Unity☆49Updated 5 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- Mass spring system implemented using compute shaders in Unity.☆40Updated 8 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆42Updated 6 years ago
- gpu particle for unity☆109Updated 6 years ago
- ☆77Updated 6 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- Post Processing Effects for Unity☆80Updated 7 years ago
- A highly experimental hair rendering and simulation solution for the Unity game engine☆41Updated 3 years ago
- A volumetric particle system for Unity3D.☆68Updated 9 years ago
- Using the Geometry Shader to generate fur on GPU.☆41Updated 7 years ago
- Unity Raymarching Examples☆80Updated 7 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆120Updated 3 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- Loop subdivision surface algorithm implementation in Unity.☆149Updated 7 years ago