ColinGilbert / ozz-assimp-loaderLinks
Preps skeletal meshes to ozz-animation format while also creating fast-loading binary of mesh data for your engine
☆14Updated 9 years ago
Alternatives and similar repositories for ozz-assimp-loader
Users that are interested in ozz-assimp-loader are comparing it to the libraries listed below
Sorting:
- The fastest culler ever☆37Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆63Updated last week
- Nebula Trifid☆71Updated last year
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Vulkan Renderer☆31Updated last year
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 8 years ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆19Updated 10 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆43Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆17Updated last month
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Copy of Morten S. Mikkelsen tangent space code☆49Updated 10 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Immediate Mode Debug Draw library☆38Updated 5 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆45Updated 11 years ago