frtru / GemParticlesLinks
Particle engine built on OpenGL used to produce various visual effects.
☆36Updated last month
Alternatives and similar repositories for GemParticles
Users that are interested in GemParticles are comparing it to the libraries listed below
Sorting:
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- OpenGL 4 PBR engine☆27Updated 6 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Preps skeletal meshes to ozz-animation format while also creating fast-loading binary of mesh data for your engine☆14Updated 9 years ago
- A demo skeletal animation implementation using assimp, glm and modern opengl☆24Updated 8 months ago
- C++ Vulkan 3D Game Engine☆29Updated 6 years ago
- ☆31Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- a header-only C++ .blend file parser☆72Updated 2 months ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- A C++ game engine☆33Updated 4 years ago
- Multithreaded CPU based path tracer built from scratch in C++☆25Updated 6 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆50Updated last month
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆37Updated 3 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- ☆29Updated 6 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago