loshjawrence / VulkanVRSimulatorLinks
☆24Updated 7 years ago
Alternatives and similar repositories for VulkanVRSimulator
Users that are interested in VulkanVRSimulator are comparing it to the libraries listed below
Sorting:
- Concise and documented examples of using OpenXR to build native Mixed Reality applications!☆96Updated 5 years ago
- ☆101Updated 7 years ago
- Header only C++ Tiny glTF loader.☆259Updated 5 years ago
- Implementation of Cuda to OpenGL rendering☆58Updated 4 years ago
- Samples for the OpenXR API☆57Updated 2 years ago
- The NCCA Graphics Library☆100Updated 3 weeks ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- Fork from https://gitlab.freedesktop.org/monado/demos/openxr-simple-example☆27Updated 5 years ago
- Sandbox for Vulkan, SPIR-V and glTF☆90Updated 2 years ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆158Updated 4 years ago
- SPIR-V extension for Visual Studio☆93Updated last year
- ☆143Updated 6 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆250Updated 3 weeks ago
- Samples for Oculus Rift and OpenGL☆57Updated 5 years ago
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆361Updated 3 years ago
- ☆386Updated 6 months ago
- glTF Tutorials☆71Updated 8 years ago
- Optimised BVH traversal + HDRI environment mapping☆227Updated 5 years ago
- nvpro-pipeline is a research rendering pipeline☆211Updated 4 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Updated 8 months ago
- Real-Time Hybrid Hair Rendering using Vulkan™☆461Updated last year
- 🎨 graphics/interaction prototyping sandbox☆326Updated last year
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 8 years ago
- The Motion Toolkit is a collection of C++ class templates providing basic types for applications involving 3D geometry, kinematics and dy…☆99Updated 6 years ago
- Vulkan library oriented on high speed rendering☆296Updated 6 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆67Updated 5 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆116Updated 6 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- GPU Photon Mapper☆39Updated 4 years ago