Accelsnow / gaussian-splatting-distwarLinks
DISTWAR atomic reduction optimization on "3D Gaussian Splatting for Real-Time Radiance Field Rendering".
☆39Updated last year
Alternatives and similar repositories for gaussian-splatting-distwar
Users that are interested in gaussian-splatting-distwar are comparing it to the libraries listed below
Sorting:
- My Modification to vanilla 3D Gaussians☆126Updated last year
- Improved 3DGS rasterizer.☆118Updated 6 months ago
- ☆59Updated 2 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆79Updated last year
- This repository contains the code for the paper An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes https://…☆89Updated last year
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆49Updated last year
- Differentiable Point-based Inverse Rendering [CVPR2024]☆51Updated 9 months ago
- ☆39Updated 7 months ago
- ☆61Updated 7 months ago
- [SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)☆85Updated 4 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated 2 years ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆63Updated 5 months ago
- [CVPR'24] MuRF: Multi-Baseline Radiance Fields☆119Updated last year
- [CVPR 2024] Official repo for paper NeLF-Pro: Neural Light Field Probes☆85Updated last year
- [ECCV 2024 Oral] Code for RPBG: Towards Robust Neural Point-based Graphics in the Wild.☆45Updated last year
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆158Updated 10 months ago
- RaNeuS☆79Updated last year
- an unofficial implementation of the paper "2D Gaussian Splatting for Geometrically Accurate Radiance Fields".☆22Updated last year
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆230Updated last year
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆59Updated last month
- Optmized Fused-SSIM☆65Updated 6 months ago
- DISTWAR-enabled rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields"☆22Updated last year
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆44Updated last year
- PlenVDB: Memery Efficient VDB-Based Radiance Fields for Fast Training and Rendering (CVPR2023)☆81Updated 2 years ago
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆109Updated last year
- ☆67Updated 11 months ago
- [CVPR 2025 Highlight] Official Code Release Volumetrically Consistent 3D Gaussian Rasterization☆73Updated 5 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆97Updated 5 months ago
- ☆85Updated last year
- Official Implementation of RTGS: Enabling Real-Time Gaussian Splatting on Mobile Devices Using Efficiency-Guided Pruning and Foveated Ren…☆118Updated 9 months ago