Accelsnow / gaussian-splatting-distwar
DISTWAR atomic reduction optimization on "3D Gaussian Splatting for Real-Time Radiance Field Rendering".
☆34Updated last year
Alternatives and similar repositories for gaussian-splatting-distwar:
Users that are interested in gaussian-splatting-distwar are comparing it to the libraries listed below
- DISTWAR-enabled rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields"☆22Updated last year
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆71Updated 7 months ago
- ☆47Updated 2 months ago
- My Modification to vanilla 3D Gaussians☆125Updated last year
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆43Updated 3 weeks ago
- ☆29Updated 2 months ago
- ☆49Updated 5 months ago
- repo for paper NeLF-Pro: Neural Light Field Probes☆79Updated 8 months ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆95Updated 2 weeks ago
- ☆79Updated 11 months ago
- PlenVDB: Memery Efficient VDB-Based Radiance Fields for Fast Training and Rendering (CVPR2023)☆79Updated last year
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆88Updated 9 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆37Updated 3 weeks ago
- [ECCV 2024 Oral] Code for RPBG: Towards Robust Neural Point-based Graphics in the Wild.☆44Updated 8 months ago
- [ICLR 2025] Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors☆55Updated last month
- [CVPR 2025] Ref-GS : Directional Factorization for 2D Gaussian Splatting☆22Updated last week
- Code of SuperGaussians: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors☆51Updated 3 months ago
- Optmized Fused-SSIM☆57Updated last month
- Optimized Minimal 3D Gaussian Splatting☆52Updated last month
- [CVPR'24] MuRF: Multi-Baseline Radiance Fields☆116Updated 7 months ago
- [NeurIPS 2024] Official implementation of "Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting"☆65Updated 3 months ago
- RaNeuS☆76Updated 8 months ago
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆10Updated 9 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆90Updated 2 weeks ago
- Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and norm…☆56Updated last year
- Official implementation of Balanced Spherical Grid for Egocentric View Synthesis (CVPR 2023)☆48Updated last year
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated last year
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆45Updated 10 months ago
- ☆60Updated 4 months ago
- (CVPR 2024) Accelerating Neural Field Training via Soft Mining☆39Updated 9 months ago