DISTWAR-enabled rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields"
☆22Jan 16, 2024Updated 2 years ago
Alternatives and similar repositories for diff-gaussian-rasterization-distwar
Users that are interested in diff-gaussian-rasterization-distwar are comparing it to the libraries listed below
Sorting:
- DISTWAR atomic reduction optimization on "3D Gaussian Splatting for Real-Time Radiance Field Rendering".☆41Jan 16, 2024Updated 2 years ago
- ☆17May 8, 2024Updated last year
- Fully Fused Differentiable Bilateral Grid☆35Feb 21, 2026Updated last week
- Blender addon for gaussian splatting rendering☆44Nov 8, 2024Updated last year
- COLMAP - Structure-from-Motion and Multi-View Stereo☆13Dec 19, 2024Updated last year
- The Vulkan GPU radix sort implementation from Google Fuchsia, but with CMake☆12Jan 13, 2023Updated 3 years ago
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆201Jul 10, 2025Updated 7 months ago
- Official Code for Bayes' Rays Paper☆153Feb 29, 2024Updated 2 years ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆55Jun 20, 2024Updated last year
- Official implementation of "S-VolSDF: Sparse Multi-View Stereo Regularization of Neural Implicit Surfaces" (ICCV 2023)☆30Sep 27, 2023Updated 2 years ago
- ☆11Dec 16, 2023Updated 2 years ago
- ☆22Jan 14, 2026Updated last month
- ☆16Nov 28, 2025Updated 3 months ago
- Extending Mip-NeRF for rendering defocus effects☆51Nov 27, 2022Updated 3 years ago
- ☆62Jul 3, 2025Updated 7 months ago
- Rebuttal code for SEGS-SLAM ICCV 2025☆17Jun 30, 2025Updated 8 months ago
- 3D Gaussian Ray Tracer☆90Jan 31, 2026Updated last month
- Progressively-connected light field network for efficient view synthesis☆61Sep 16, 2022Updated 3 years ago
- ☆337Jun 16, 2025Updated 8 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆106Apr 8, 2025Updated 10 months ago
- GLOMAP - Global Structured-from-Motion Revisited☆16Dec 5, 2024Updated last year
- ☆25Jul 3, 2025Updated 7 months ago
- A CPU 3D Reconstruction pipeline using COLMAP and OpenMVS☆20Nov 5, 2025Updated 3 months ago
- ☆35May 1, 2024Updated last year
- ☆35Oct 14, 2025Updated 4 months ago
- ☆148Nov 24, 2025Updated 3 months ago
- Fused Multi-layer-perceptrons in CUDA☆17Mar 21, 2023Updated 2 years ago
- ☆12Dec 26, 2024Updated last year
- ☆15Jul 2, 2025Updated 8 months ago
- LLGS: Illuminating Gaussian Splatting via absorptance Modulation☆20Oct 16, 2024Updated last year
- Mesh to SDF implemented with CUDA.☆48Aug 2, 2024Updated last year
- Pytorch implementation of paper: "NeurMiPs: Neural Mixture of Planar Experts for View Synthesis"☆113Jul 3, 2022Updated 3 years ago
- Code for "From Variance to Veracity: Unbundling and Mitigating Gradient Variance in Differentiable Bundle Adjustment Layers"☆19Jun 12, 2024Updated last year
- Mono depth on nuscenes dataset☆21Feb 25, 2021Updated 5 years ago
- ☆160Aug 21, 2023Updated 2 years ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆239May 24, 2024Updated last year
- My custom "3D Gaussian" splatting☆24Updated this week
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆184Nov 10, 2024Updated last year
- Quick lookup for Instant-angelo (https://github.com/hugoycj/Instant-angelo) results☆21Oct 22, 2023Updated 2 years ago