Accelsnow / diff-gaussian-rasterization-distwarLinks
DISTWAR-enabled rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields"
☆22Updated 2 years ago
Alternatives and similar repositories for diff-gaussian-rasterization-distwar
Users that are interested in diff-gaussian-rasterization-distwar are comparing it to the libraries listed below
Sorting:
- DISTWAR atomic reduction optimization on "3D Gaussian Splatting for Real-Time Radiance Field Rendering".☆41Updated 2 years ago
- PlenVDB: Memery Efficient VDB-Based Radiance Fields for Fast Training and Rendering (CVPR2023)☆81Updated 2 years ago
- Official implementation of "S-VolSDF: Sparse Multi-View Stereo Regularization of Neural Implicit Surfaces" (ICCV 2023)☆30Updated 2 years ago
- ☆17Updated last year
- SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenes☆49Updated 2 years ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆53Updated last year
- SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenes☆78Updated 2 years ago
- NeRF Revisited: Fixing Quadrature Instability in Volume Rendering, Neurips 2023☆77Updated 2 years ago
- A simple nerfstudio implementation of 3D Gaussian rendering via Fuzzy Metaball equations☆12Updated 2 years ago
- ☆18Updated 2 years ago
- RaNeuS☆77Updated last year
- ☆61Updated 6 months ago
- ⚡Accelerated nerfstudio implementation of 😈 BAD-NeRF (CVPR 2023). Train a scene from blurry images in minutes!☆19Updated 10 months ago
- [PAMI 2022, CVPR 2023] ASH: Parallel Spatial Hashing for Fast Scene Reconstruction☆160Updated 2 years ago
- A minimize training version of 3DGS☆40Updated last year
- ☆70Updated last year
- Optmized Fused-SSIM☆71Updated 10 months ago
- ☆18Updated 2 years ago
- ☆53Updated 2 years ago
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆46Updated last year
- ☆14Updated last year
- Code for Faster VGGT with Block-Sparse Global Attention☆88Updated 2 months ago
- My Modification to vanilla 3D Gaussians☆125Updated last year
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆68Updated 9 months ago
- CUDA implementation of Marching Cubes for Python (Depends on torch)☆82Updated 10 months ago
- GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields☆83Updated 2 years ago
- This is the code for "NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects".☆63Updated 2 years ago
- (CVPR 2023) Hybrid Neural Rendering for Large-Scale Scenes with Motion Blur☆67Updated 2 years ago
- an unofficial implementation of the paper "2D Gaussian Splatting for Geometrically Accurate Radiance Fields".☆22Updated last year
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆54Updated last year