LwRuan / MiNNIE
the implementation of "MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics"
☆22Updated 5 months ago
Alternatives and similar repositories for MiNNIE:
Users that are interested in MiNNIE are comparing it to the libraries listed below
- The source code of our paper PNCG.☆59Updated this week
- A Modern C++20 Library of Unified Incremental Potential Contact.☆84Updated last week
- Implementation of analytic collision penalty eigensystems (with Matlab)☆13Updated last year
- Code for paper "Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton", SIGGRAPH 2024☆26Updated 9 months ago
- ☆14Updated 3 months ago
- Unified Incremental Potential Contact Framework Documentation☆11Updated last week
- Code for paper Isotropic ARAP energy using Cauchy-Green invariants☆67Updated 2 years ago
- Differentiable solver for time-dependent deformation problems with contact☆30Updated 5 months ago
- ☆29Updated 9 months ago
- ☆10Updated last year
- Code for paper "Trust-Region Eigenvalue Filtering for Projected Newton", SIGGRAPH Asia 2024☆17Updated 5 months ago
- Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理☆9Updated last year
- This is the fastest GPU SPH framework☆18Updated last year
- ☆30Updated 2 years ago
- Taichi Implementation of "The Power Particle-in-Cell Method"☆19Updated 2 years ago
- ☆11Updated 7 months ago
- ☆21Updated last year
- [SIGGRAPH Asia 2023] DiffFR: Differentiable SPH-based Fluid-Rigid Coupling for Rigid Body Control, please visit the project website for m…☆27Updated 3 months ago
- This is the first fully GPU Optimized IPC framework☆121Updated 2 weeks ago
- A cloth simulator based on CUDA and ARCSim.☆13Updated 8 months ago
- This is a simple version including dense sovler only.☆23Updated 3 years ago
- ☆11Updated 4 years ago
- Author's implementation of SIGGRAPH 2024 paper, "Velocity-Based Monte Carlo Fluids"☆21Updated 9 months ago
- Discrete shell energy, and its derivatives and Hessian.☆62Updated 6 months ago
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆15Updated 6 months ago
- Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."☆53Updated last year
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆88Updated last year
- PBD and XPBD in Taichi, aiming at including most type of constraints on mesh and tetrahedron.☆36Updated last year
- Discrete Elastic Rods (GPU version)☆13Updated 4 years ago
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆49Updated 4 months ago