KemengHuang / Fast-General-GPU-SPH-frameworkLinks
This is the fastest GPU SPH framework
☆19Updated last week
Alternatives and similar repositories for Fast-General-GPU-SPH-framework
Users that are interested in Fast-General-GPU-SPH-framework are comparing it to the libraries listed below
Sorting:
- A massively parallel high performance GPU Cosserat Rods Simulator☆33Updated 3 weeks ago
- ☆30Updated 2 years ago
- Unified Incremental Potential Contact Framework Documentation☆13Updated last month
- ☆30Updated last year
- ☆11Updated 10 months ago
- ☆21Updated 3 years ago
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆13Updated 4 months ago
- ☆16Updated 6 months ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆78Updated last year
- Implementation of analytic collision penalty eigensystems (with Matlab)☆15Updated last year
- ☆21Updated last year
- the implementation of "MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics"☆23Updated 8 months ago
- The source code of our paper PNCG.☆61Updated 3 months ago
- A Modern C++20 Library of Unified Incremental Potential Contact.☆141Updated this week
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆17Updated 3 months ago
- [SIGGRAPH Asia 2023] DiffFR: Differentiable SPH-based Fluid-Rigid Coupling for Rigid Body Control, please visit the project website for m…☆31Updated 7 months ago
- Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing☆55Updated 10 months ago
- zenus parallel computing library for zenus physics-based simulations☆89Updated this week
- Integration of broadphase & narrowphase algorithms implemented on GPU☆19Updated 2 years ago
- Code for paper "Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton", SIGGRAPH 2024☆26Updated last year
- This is a simple version including dense sovler only.☆23Updated 3 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆91Updated last year
- Optimization-based implicit material point method☆47Updated 6 months ago
- ☆37Updated 6 years ago
- This is the first fully GPU Optimized IPC framework☆128Updated 3 months ago
- The source code of the paper An Eigenanalysis of Angle-Based Deformation Energies☆17Updated last year
- ☆115Updated 2 years ago
- ☆35Updated 3 years ago
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆56Updated 7 months ago
- ☆26Updated 2 years ago