KemengHuang / Fast-General-GPU-SPH-frameworkLinks
This is a fast GPU SPH framework
☆21Updated 5 months ago
Alternatives and similar repositories for Fast-General-GPU-SPH-framework
Users that are interested in Fast-General-GPU-SPH-framework are comparing it to the libraries listed below
Sorting:
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆16Updated 10 months ago
- A massively parallel high performance GPU Cosserat Rods Simulator☆50Updated 2 months ago
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆18Updated 2 months ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆78Updated 2 years ago
- ☆32Updated last year
- ☆21Updated 3 years ago
- Unified Incremental Potential Contact Framework Documentation☆13Updated last week
- Integration of broadphase & narrowphase algorithms implemented on GPU☆19Updated 2 years ago
- ☆16Updated 11 months ago
- The source code of our paper PNCG.☆64Updated 8 months ago
- ☆11Updated last month
- ☆32Updated 3 years ago
- Implementation of analytic collision penalty eigensystems (with Matlab)☆17Updated 2 months ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆93Updated last year
- [SIGGRAPH Asia 2023] DiffFR: Differentiable SPH-based Fluid-Rigid Coupling for Rigid Body Control, please visit the project website for m…☆30Updated last year
- ☆31Updated 3 years ago
- The source code of the paper An Eigenanalysis of Angle-Based Deformation Energies☆18Updated 2 years ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆39Updated 3 years ago
- the implementation of "MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics"☆26Updated last year
- A high performance and friendly GPU LBVH implementation.☆35Updated last month
- ☆21Updated 2 years ago
- A library for various continuous collision detection algorithms.☆60Updated 2 years ago
- Code for paper "Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton", SIGGRAPH 2024☆27Updated last year
- zenus parallel computing library for zenus physics-based simulations☆91Updated 5 months ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆35Updated 3 years ago
- This is a simple version including dense sovler only.☆23Updated 4 years ago
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆64Updated 3 weeks ago
- Cross-platform C++ library of algorithms and data structures commonly used in computer graphics research on physically-based simulation w…☆55Updated this week
- ☆55Updated 6 years ago
- ☆125Updated 3 years ago