Rendering one triangle, the WebGL/WebGPU way
☆58Aug 30, 2022Updated 3 years ago
Alternatives and similar repositories for one-triangle-web
Users that are interested in one-triangle-web are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Common GLSL math constants (with 11 decimals) available both as ES modules strings and as GLSL files for use with glslify.☆10Jul 6, 2024Updated 2 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆68Feb 29, 2024Updated 2 years ago
- Toy WebGPU Deferred Renderer☆44May 31, 2023Updated 3 years ago
- A starter template for WebGPU development using webpack☆30Apr 27, 2024Updated 2 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Haxe Open Asset Import Library (Assimp)☆13Apr 9, 2019Updated 7 years ago
- Experimenting with Shadow techniques like Cascading Shadow Maps☆49Jan 18, 2025Updated last year
- WebGPU compute experiment☆13Sep 9, 2022Updated 3 years ago
- WebAssembly without Emscripten☆139Nov 23, 2021Updated 4 years ago
- WebRays - Ray Tracing on the Web☆75Sep 17, 2021Updated 4 years ago
- Comparing various C++ OBJ parsing libraries☆18Jan 20, 2023Updated 3 years ago
- Atom plugin to set gdb breakpoints in .gdbinit file and run an external debugger as QtCreator or ddd☆10Feb 28, 2017Updated 9 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆90Sep 13, 2025Updated 10 months ago
- Comparisons of shaders across multiple APIs☆23Feb 23, 2023Updated 3 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Graphical tool for managing and submitting haxelibs☆13Oct 11, 2019Updated 6 years ago
- Software rasterizer in C☆69Jul 15, 2025Updated last year
- Vulkan Documentation Project framework for integrated documentation site with spec, proposals, guide, and more☆44Updated this week
- Rendering text in SceneKit using SDF fonts.☆15Nov 11, 2019Updated 6 years ago
- A simple command-line utility for inspecting texture file header data☆14Jun 16, 2016Updated 10 years ago
- A music player that lists and plays all .mp3 files in a given folder. Everything is written without any external code, except decoding of…☆11Feb 12, 2022Updated 4 years ago
- A WGSL compiler with linking and multi-format output.☆16Mar 9, 2025Updated last year
- Wait until a given condition is true☆21Jan 4, 2023Updated 3 years ago
- ☆20Oct 19, 2018Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Main documentation and specification repository for Ecma TC 57☆16Updated this week
- Texture loading utility for WebGL and WebGPU☆124Sep 7, 2023Updated 2 years ago
- Velocity Skinning - Replicability Stamp☆16Apr 14, 2021Updated 5 years ago
- Well commented hello triangle example for WebGPU☆61Apr 11, 2023Updated 3 years ago
- Personal experimental project to implement clustered shading with WebGPU.☆210Jan 27, 2023Updated 3 years ago
- OBJ model to 3D transparent texture converter☆41Dec 4, 2021Updated 4 years ago
- ☆21Oct 2, 2024Updated last year
- ☆10Oct 31, 2019Updated 6 years ago
- A partially implemented OpenGL version of the plugin Trapcode Particular for Adobe After Effects☆15Apr 23, 2019Updated 7 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Repo for KickstartRT demo application☆54Dec 8, 2022Updated 3 years ago
- Fast WebGPU 3d math library☆471Feb 12, 2026Updated 5 months ago
- ☆37Jan 23, 2025Updated last year
- Code for my From 0 to glTF with WebGPU blog series☆52Jun 4, 2024Updated 2 years ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆55Mar 6, 2023Updated 3 years ago
- A WebGPU point cloud rendering example☆40Nov 19, 2020Updated 5 years ago
- Ray tracing glTF scene with Vulkan☆613Sep 29, 2025Updated 9 months ago