lightbits / akariLinks
OpenGL library with cool demos
☆11Updated 10 years ago
Alternatives and similar repositories for akari
Users that are interested in akari are comparing it to the libraries listed below
Sorting:
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Nebula Trifid☆71Updated last year
- GLSL shader live-reloading☆70Updated 7 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- Source code for the light scattering sample☆98Updated 8 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51Updated 9 years ago
- collection of tiny OpenGL demos☆64Updated 12 years ago
- 3D Physics Engine.☆52Updated 9 years ago
- AGE - C++11 OpenGL4 Game Engine☆48Updated 9 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- et-engine☆68Updated 3 years ago
- ☆18Updated 9 years ago
- Vulkan Renderer☆31Updated last year
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Excessive Engine - A Game Engine With Excessive Power For Indies & Professionals☆39Updated 8 years ago
- ☆18Updated 9 years ago
- ☆33Updated 3 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- A 3D game engine☆13Updated 10 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 8 years ago
- #include <engine>☆40Updated 6 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago