FishingCactus / ShaderShakerLinks
Tool to generalize shader creation. It manages the combinational complexity of shader systems.
☆30Updated 10 years ago
Alternatives and similar repositories for ShaderShaker
Users that are interested in ShaderShaker are comparing it to the libraries listed below
Sorting:
- Software rasterization occlusion culling library☆39Updated 9 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- ☆51Updated 8 months ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 12 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- DFG LUT generator☆54Updated 7 years ago
- ☆14Updated 9 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- ☆33Updated 3 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- ☆18Updated 9 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Documentation CSS style for Markdeep☆25Updated 7 years ago
- Copy of Morten S. Mikkelsen tangent space code☆50Updated 10 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 10 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 9 years ago
- GLSL shader live-reloading☆70Updated 8 years ago