FishingCactus / ShaderShaker
Tool to generalize shader creation. It manages the combinational complexity of shader systems.
☆30Updated 9 years ago
Related projects ⓘ
Alternatives and complementary repositories for ShaderShaker
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- SSE Frustum Culling Demo☆69Updated 3 years ago
- Software rasterizer based on Larrabee's☆37Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Tile-based SW rasterizer☆31Updated 4 years ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- ☆13Updated 8 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆40Updated 9 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- ☆32Updated 2 years ago
- DFG LUT generator☆52Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆34Updated 5 years ago
- A 3D game engine☆13Updated 9 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- ☆18Updated 8 years ago
- Graphics prototyping framework☆37Updated 8 months ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Demoscene graphics engine.☆58Updated 4 years ago
- Raytracing test that shows how primary rays are dispatched on the GPU.☆13Updated 5 years ago