Tool to generalize shader creation. It manages the combinational complexity of shader systems.
☆30May 25, 2015Updated 10 years ago
Alternatives and similar repositories for ShaderShaker
Users that are interested in ShaderShaker are comparing it to the libraries listed below
Sorting:
- ☆13Jan 30, 2017Updated 9 years ago
- Allows creating drivable tracks in the UE4 editor☆14Jul 7, 2017Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Nov 15, 2013Updated 12 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- A sparse and compressed bitmap library.☆13Aug 28, 2014Updated 11 years ago
- A binary tree based memory allocator in C.☆11Nov 22, 2017Updated 8 years ago
- Realtime DXT compressor and optimizer☆20Apr 9, 2015Updated 10 years ago
- small collection of directory related functions.☆14Dec 5, 2020Updated 5 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆17May 21, 2016Updated 9 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆17Aug 12, 2018Updated 7 years ago
- BON - Binary Object Notation☆20Oct 26, 2017Updated 8 years ago
- A toy game engine written in C for prototyping and goofing around.☆13Jun 14, 2023Updated 2 years ago
- A decentralized unique ID generator (int64)☆22Jun 15, 2016Updated 9 years ago
- Platform abstraction and utility library☆19Jun 21, 2025Updated 8 months ago
- Spherical Cube Map rendering library☆24Jun 9, 2016Updated 9 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Apr 28, 2016Updated 9 years ago
- A light-weight C++ profiling library☆30Jul 9, 2014Updated 11 years ago
- Geohash C implementation☆16Apr 18, 2014Updated 11 years ago
- Static model binary format☆20Oct 5, 2016Updated 9 years ago
- Small project using ModernGL for terrain rendering☆22Apr 8, 2018Updated 7 years ago
- OpenGL / XML + Lua Game GUI library.☆19Dec 5, 2018Updated 7 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 9 years ago
- インスタントラジオシティ。VPLを発射する。☆17Feb 19, 2014Updated 12 years ago
- Tiny C library for computing approximate minimal bounding spheres.☆31Mar 7, 2015Updated 10 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Feb 6, 2013Updated 13 years ago
- Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"☆51Sep 25, 2011Updated 14 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- Geometry library that splits polyhedra using 3D planes☆39Nov 5, 2011Updated 14 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 10 years ago
- Minimal C port of UTF8-CPP☆12Jun 2, 2019Updated 6 years ago
- Our Game Engine☆10Dec 1, 2016Updated 9 years ago
- A C++11 function to normalize resource identificators☆24Feb 1, 2016Updated 10 years ago
- Unity example: Single pass chroma subsampling shader☆21Jul 14, 2016Updated 9 years ago
- FezViewer is a level and asset viewer for Fez☆23Mar 8, 2015Updated 10 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Aug 16, 2017Updated 8 years ago
- ☆10Apr 2, 2017Updated 8 years ago
- Test model for subsurface scattering☆10Aug 26, 2015Updated 10 years ago
- An open source voxel game engine.☆15Jan 31, 2013Updated 13 years ago