leesg213 / ssr_optimizingLinks
Performance optimizations for screen space reflections technique
☆15Updated 4 years ago
Alternatives and similar repositories for ssr_optimizing
Users that are interested in ssr_optimizing are comparing it to the libraries listed below
Sorting:
- Demo code for the compressed shadow maps project☆46Updated 5 years ago
- ☆12Updated last year
- How to do DXT/BCn texture compression in Unity using compute shaders☆86Updated last year
- A custom Scriptable Render Pipeline using ray tracing only.☆24Updated 2 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- Bloom using FFT to accelerate convolution, with Unity URP☆118Updated 2 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆77Updated last year
- Demo 2D implementation of radiance cascade global illumination in Unity.☆59Updated 10 months ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 7 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Moment shadow mapping walkthrough (description only)☆27Updated 7 years ago
- ☆44Updated 2 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 2 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆90Updated 8 months ago
- Simple DXR powered PathTracer in Unity☆54Updated 5 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆74Updated 4 years ago
- ☆153Updated 7 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆122Updated 7 years ago
- Atmosphere rendering based on precomputed table.☆35Updated 6 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆37Updated 2 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆135Updated 11 months ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- A compute shader implementation of the OneSweep sorting algorithm.☆67Updated last year
- Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.☆37Updated 8 years ago
- Grass Rendering in Unity inspired by Ghost of Tsushima GDC talk.☆30Updated 5 months ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆79Updated last year